43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#include "PacManAnimation.hpp"
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namespace pacman {
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GridPosition PacManAnimation::animationFrame(Direction direction) const {
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switch (direction) {
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case Direction::LEFT:
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return left_animation[animation_position];
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case Direction::RIGHT:
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return right_animation[animation_position];
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case Direction::UP:
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return up_animation[animation_position];
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case Direction::DOWN:
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return down_animation[animation_position];
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case Direction::NONE:
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default:
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return Atlas::pacman_closed;
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}
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}
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[[nodiscard]] GridPosition PacManAnimation::deathAnimationFrame() const {
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return GridPosition{ animation_position, 1 };
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}
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void PacManAnimation::updateAnimationPosition(std::chrono::milliseconds time_delta, bool dead) {
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if (dead && animation_position >= 11)
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return;
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animation_position_delta += (0.02) * double(time_delta.count());
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animation_position = int(animation_position + animation_position_delta);
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if (!dead)
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animation_position = animation_position % 4;
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animation_position_delta = (animation_position_delta < 1) ? animation_position_delta : (animation_position_delta - 1);
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}
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void PacManAnimation::pause() {
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animation_position = 0;
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animation_position_delta = 0;
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}
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} // namespace pacman
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