pacman/lib/include/PacMan.hpp

44 lines
910 B
C++

#pragma once
#include "Direction.hpp"
#include "PacManAnimation.hpp"
#include "Position.hpp"
#include <chrono>
namespace pacman {
class Board;
class InputState;
class PacMan {
public:
explicit PacMan();
[[nodiscard]] GridPosition currentSprite() const;
[[nodiscard]] Position position() const;
[[nodiscard]] GridPosition positionInGrid() const;
void update(std::chrono::milliseconds time_delta, Direction input_direction);
void eat();
void reset();
[[nodiscard]] bool hasDirection() const {
return direction != Direction::NONE;
}
private:
Direction direction = Direction::NONE;
Direction desired_direction = Direction::NONE;
Position pos;
PacManAnimation pacManAnimation;
bool eaten = false;
void updateAnimationPosition(std::chrono::milliseconds time_delta, bool paused);
void updateMazePosition(std::chrono::milliseconds time_delta);
};
} // namespace pacman