pacman/pacman/src/PacMan.cpp

74 lines
2.2 KiB
C++

#include "PacMan.h"
PacMan::PacMan() :
right_animation{right_wide, right_narrow, closed, right_narrow},
left_animation{left_wide, left_narrow, closed, left_narrow},
up_animation{up_wide, up_narrow, closed, up_narrow},
down_animation{down_wide, down_narrow, closed, down_narrow} {
}
SDL_Rect PacMan::currentSprite() const {
switch (direction) {
case Direction::NONE: return closed;
case Direction::LEFT: return left_animation[animation_position];
case Direction::RIGHT: return right_animation[animation_position];
case Direction::UP: return up_animation[animation_position];
case Direction::DOWN: return down_animation[animation_position];
}
}
Position PacMan::currentPosition() const {
return pos;
}
void PacMan::update(std::chrono::milliseconds time_delta, InputState state, const Board & board) {
setDirection(state);
updateAnimationPosition(time_delta);
updateMazePosition(time_delta, board);
}
void PacMan::setDirection(const InputState & state) {
if (state.left)
direction = Direction::LEFT;
else if (state.right)
direction = Direction::RIGHT;
else if (state.up)
direction = Direction::UP;
else if (state.down)
direction = Direction::DOWN;
}
void PacMan::updateAnimationPosition(std::chrono::milliseconds time_delta) {
animation_position_delta += (time_delta.count() / 100.0);
animation_position = int(animation_position + animation_position_delta) % 4;
animation_position_delta = (animation_position_delta < 1) ? animation_position_delta : (animation_position_delta - 1);
}
void PacMan::updateMazePosition(std::chrono::milliseconds time_delta, const Board & board) {
float_t position_delta = (time_delta.count() / 128.0);
if (board.isWalkable(pos, position_delta, direction)) {
switch (direction) {
case Direction::NONE:
break;
case Direction::LEFT:
pos.x -= position_delta;
pos.y = floor(pos.y);
break;
case Direction::RIGHT:
pos.x += position_delta;
pos.y = floor(pos.y);
break;
case Direction::UP:
pos.x = floor(pos.x);
pos.y -= position_delta;
break;
case Direction::DOWN:
pos.x = floor(pos.x);
pos.y += position_delta;
break;
}
}
}