49 lines
971 B
C++
49 lines
971 B
C++
#pragma once
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#include <SFML/Graphics.hpp>
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#include <cmath>
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namespace pacman {
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struct Position {
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double x = 0;
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double y = 0;
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};
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struct GridPosition {
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size_t x;
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size_t y;
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constexpr GridPosition(size_t x, size_t y) : x(x), y(y) {}
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};
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using Rect = sf::Rect<int>;
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using Sprite = sf::Sprite;
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inline GridPosition positionToGridPosition(Position pos) {
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return { size_t(std::round(pos.x)), size_t(std::round(pos.y)) };
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}
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inline Position gridPositionToPosition(GridPosition pos) {
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return { double(pos.x), double(pos.y) };
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}
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constexpr bool operator==(const GridPosition & a, const GridPosition & b) {
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return a.x == b.x && a.y == b.y;
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}
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constexpr bool operator!=(const GridPosition & a, const GridPosition & b) {
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return !(a == b);
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}
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constexpr bool operator==(const Position & a, const Position & b) {
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return a.x == b.x && a.y == b.y;
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}
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constexpr bool operator!=(const Position & a, const Position & b) {
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return !(a == b);
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}
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} // namespace pacman
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