pacman/lib/include/Position.hpp

50 lines
971 B
C++

#pragma once
#include <SFML/Graphics.hpp>
#include <cmath>
namespace pacman {
struct Position {
double x = 0;
double y = 0;
};
struct GridPosition {
size_t x;
size_t y;
constexpr GridPosition(size_t x, size_t y) : x(x), y(y) {}
};
using Rect = sf::Rect<int>;
using Sprite = sf::Sprite;
inline GridPosition positionToGridPosition(Position pos) {
return { size_t(std::round(pos.x)), size_t(std::round(pos.y)) };
}
inline Position gridPositionToPosition(GridPosition pos) {
return { double(pos.x), double(pos.y) };
}
constexpr bool operator==(const GridPosition & a, const GridPosition & b) {
return a.x == b.x && a.y == b.y;
}
constexpr bool operator!=(const GridPosition & a, const GridPosition & b) {
return !(a == b);
}
constexpr bool operator==(const Position & a, const Position & b) {
return a.x == b.x && a.y == b.y;
}
constexpr bool operator!=(const Position & a, const Position & b) {
return !(a == b);
}
} // namespace pacman