pacman/lib/Position.hpp
Corentin Jabot c7ef086d3d Migrate from SDL to SFML
This simplifies the rendering code and remove all(!) pointers.

There is a number of unresolved issues

* Windows build ?
* position delta computation: migrating to SFML seems to have modified
the frame rate.
2021-06-22 13:17:12 +02:00

21 lines
293 B
C++

#pragma once
#include <SFML/Graphics.hpp>
struct Position {
float x;
float y;
};
struct PositionInt {
int x;
int y;
};
using Rect = sf::Rect<int>;
using Sprite = sf::Sprite;
inline bool operator==(const PositionInt & b, const Position & a) {
return a.x == b.x && a.y == b.y;
}