pacman/lib/include/Board.hpp

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#pragma once
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#include "Direction.hpp"
#include "Position.hpp"
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#include <array>
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#include <cstdint>
#include <vector>
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namespace pacman {
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bool isWall(GridPosition point);
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bool isWalkableForPacMan(GridPosition point);
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bool isWalkableForGhost(GridPosition target_position, GridPosition current_position, bool isEyes);
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bool isInPen(GridPosition point);
bool isPortal(GridPosition point, Direction direction);
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bool isIntersection(GridPosition point);
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GridPosition teleport(GridPosition point);
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std::vector<GridPosition> initialPelletPositions();
std::vector<GridPosition> initialSuperPelletPositions();
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inline Position penDoorPosition() {
return { 13, 11 };
}
inline Position initialPacManPosition() {
return { 13.5, 23 };
}
} // namespace pacman