Work on the AI project. Not sure if this is good as an exercise.

This commit is contained in:
Ólafur Waage 2021-09-17 16:44:16 +02:00
parent 0712db77bb
commit 9031609348
9 changed files with 180 additions and 13 deletions

View file

@ -79,6 +79,36 @@ bool isPortal(GridPosition point, Direction direction) {
(cellAtPosition(point) == Cell::right_portal && direction == Direction::RIGHT);
}
GridPosition iterateGridPosition(GridPosition point, Direction direction) {
switch (direction) {
case Direction::LEFT: {
if (point.x != 0) {
point.x -= 1;
}
break;
}
case Direction::RIGHT: {
point.x += 1;
break;
}
case Direction::UP: {
if (point.y != 0) {
point.y -= 1;
}
break;
}
case Direction::DOWN: {
point.y += 1;
break;
}
case Direction::NONE:
default:
break;
}
return point;
}
GridPosition teleport(GridPosition point) {
size_t right = COLUMNS - 1;
size_t left = 0;

View file

@ -7,7 +7,8 @@ constexpr int NORMAL_PELLET_POINTS = 10;
constexpr int POWER_PELLET_POINTS = 50;
void GameState::step(std::chrono::milliseconds delta) {
pacMan.update(delta, inputState.direction());
pacManAI.update(pacMan, pellets, superPellets, blinky, clyde, inky, pinky);
pacMan.update(delta, pacManAI.suggestedDirection());
if (isPacManDying()) {
handleDeathAnimation(delta);
@ -18,7 +19,7 @@ void GameState::step(std::chrono::milliseconds delta) {
return;
blinky.update(delta, *this); // waage: urgh, I wanna remove this
pinky.update(delta, *this); // ghosts know what they want, which is usually pacman's location
pinky.update(delta, *this); // ghosts know what they want, which is usually pacman's location
inky.update(delta, *this);
clyde.update(delta, *this);
fruit.update(delta, *this);
@ -80,14 +81,14 @@ void GameState::eatPellets() {
}
void GameState::eatFruit() {
const auto pos = pacMan.positionInGrid();
const auto fruitpos = positionToGridPosition(fruit.position());
const auto pos = pacMan.positionInGrid();
const auto fruitpos = positionToGridPosition(fruit.position());
// TODO: hitboxes based collision
if(fruit.isVisible() && pos == fruitpos) {
score.points += fruit.eat();
score.eatenFruits++;
}
// TODO: hitboxes based collision
if (fruit.isVisible() && pos == fruitpos) {
score.points += fruit.eat();
score.eatenFruits++;
}
}
void GameState::killPacMan() {
@ -100,4 +101,4 @@ bool GameState::isPacManDying() const {
return timeSinceDeath.count() != 0;
}
}
} // namespace pacman

View file

@ -1,4 +1,98 @@
#include "PacManAI.hpp"
#include "Board.hpp"
#include <fmt/format.h>
namespace pacman {
}
Direction PacManAI::suggestedDirection() const {
return direction;
}
void PacManAI::update(const PacMan pacMan, const Pellets & pellets, const SuperPellets & superPellets, const Blinky & blinky, const Clyde & clyde, const Inky & inky, const Pinky & pinky) {
const GridPosition pacManGridPos = pacMan.positionInGrid();
const GridPosition currentGridPos = positionToGridPosition(pos);
if (currentGridPos == pacManGridPos) {
return;
}
pos = gridPositionToPosition(pacManGridPos);
if (!isIntersection(pacManGridPos)) {
return;
}
struct GridMove {
Direction direction = Direction::NONE;
GridPosition position;
bool hasGhost = false;
size_t pelletCount = 0;
};
std::array<GridMove, 4> possibleMoves = {
GridMove{ Direction::UP, { pacManGridPos.x, pacManGridPos.y - 1 } },
GridMove{ Direction::LEFT, { pacManGridPos.x - 1, pacManGridPos.y } },
GridMove{ Direction::DOWN, { pacManGridPos.x, pacManGridPos.y + 1 } },
GridMove{ Direction::RIGHT, { pacManGridPos.x + 1, pacManGridPos.y } }
};
auto isGhostDangerous = [](const auto ghost, GridPosition pos) {
return !ghost.isFrightened() && ghost.positionInGrid() == pos;
};
for (auto & move : possibleMoves) {
if (!isWalkableForPacMan(move.position)) {
move.direction = Direction::NONE;
continue;
}
GridPosition posTest = move.position;
while (isWalkableForPacMan(posTest)) {
if (pellets.isPellet(posTest) || superPellets.isPellet(posTest)) {
move.pelletCount++;
}
if (isGhostDangerous(blinky, posTest) || isGhostDangerous(clyde, posTest) || isGhostDangerous(inky, posTest) || isGhostDangerous(pinky, posTest)) {
move.hasGhost = true;
}
const GridPosition oldPosTest = posTest;
posTest = iterateGridPosition(posTest, move.direction);
if (posTest == oldPosTest) {
break;
}
}
}
auto sortCondition = [&pacMan](const GridMove & moveA, const GridMove & moveB) {
if (moveA.pelletCount == moveB.pelletCount) {
return (moveA.direction == pacMan.currentDirection() ? true : false);
}
return moveA.pelletCount > moveB.pelletCount;
};
std::sort(possibleMoves.begin(), possibleMoves.end(), sortCondition);
for (const auto & move : possibleMoves) {
fmt::print("{}, {}, {}\n", move.pelletCount, move.hasGhost, move.direction);
}
fmt::print("\n");
for (const auto & move : possibleMoves) {
if (move.direction != Direction::NONE && !move.hasGhost) {
direction = move.direction;
break;
}
}
// Then out of all of the movable directions, pick one and exit the loop
/* for (const auto & move : possibleMoves) {
if (move.direction == Direction::NONE || move.hasGhost) {
continue;
}
if (pellets.isPellet(move.position) || superPellets.isPellet(move.position)) {
direction = move.direction;
break;
}
}*/
}
} // namespace pacman

View file

@ -6,6 +6,14 @@ namespace pacman {
Pellets::Pellets()
: positions(initialPelletPositions()) {}
bool Pellets::isPellet(GridPosition p) const {
auto match = [&p](GridPosition pellet) {
return p.x == pellet.x && p.y == pellet.y;
};
return std::any_of(positions.begin(), positions.end(), match);
}
bool Pellets::eatPelletAtPosition(GridPosition p) {
auto it = std::find(positions.begin(), positions.end(), p);
if (it == positions.end())

View file

@ -6,6 +6,14 @@ namespace pacman {
SuperPellets::SuperPellets()
: positions(initialSuperPelletPositions()) {}
bool SuperPellets::isPellet(GridPosition p) const {
auto match = [&p](GridPosition pellet) {
return p.x == pellet.x && p.y == pellet.y;
};
return std::any_of(positions.begin(), positions.end(), match);
}
bool SuperPellets::eatPelletAtPosition(GridPosition p) {
auto it = std::find(positions.begin(), positions.end(), p);
if (it == positions.end())

View file

@ -12,13 +12,21 @@ bool isWalkableForPacMan(GridPosition point);
bool isWalkableForGhost(GridPosition point, GridPosition origin, bool isEyes);
bool isInPen(GridPosition point);
bool isPortal(GridPosition point, Direction direction);
GridPosition iterateGridPosition(GridPosition point, Direction direction);
GridPosition teleport(GridPosition point);
std::vector<GridPosition> initialPelletPositions();
std::vector<GridPosition> initialSuperPelletPositions();
inline Position penDoorPosition() { return { 13, 11 }; }
inline Position initialPacManPosition() { return { 13.5, 23 }; }
inline Position penDoorPosition() {
return { 13, 11 };
}
inline Position initialPacManPosition() {
return { 13.5, 23 };
}
bool isWalkableStraightLine(GridPosition pointA, GridPosition pointB);
bool isIntersection(GridPosition point);
} // namespace pacman

View file

@ -1,9 +1,25 @@
#pragma once
#include "Blinky.hpp"
#include "Clyde.hpp"
#include "Direction.hpp"
#include "Inky.hpp"
#include "PacMan.hpp"
#include "Pellets.hpp"
#include "Pinky.hpp"
#include "Position.hpp"
#include "SuperPellets.hpp"
namespace pacman {
class PacManAI {
public:
void update(const PacMan pacMan, const Pellets & pellets, const SuperPellets & superPellets, const Blinky & blinky, const Clyde & clyde, const Inky & inky, const Pinky & pinky);
Direction suggestedDirection() const;
private:
Position pos;
Direction direction = Direction::RIGHT;
};
} // namespace pacman

View file

@ -17,6 +17,7 @@ public:
return positions;
}
bool isPellet(GridPosition p) const;
bool eatPelletAtPosition(GridPosition p);
private:

View file

@ -17,6 +17,7 @@ public:
return positions;
}
bool isPellet(GridPosition p) const;
bool eatPelletAtPosition(GridPosition p);
private: