pacman/lib/include/Position.hpp

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#pragma once
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#include <SFML/Graphics.hpp>
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namespace pacman {
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struct Position {
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double x;
double y;
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};
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struct GridPosition {
int x;
int y;
};
using Rect = sf::Rect<int>;
using Sprite = sf::Sprite;
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inline bool operator==(const GridPosition & a, const GridPosition & b) {
return a.x == b.x && a.y == b.y;
}
inline bool operator==(const GridPosition & a, const Position & b) {
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return a.x == b.x && a.y == b.y;
}
inline bool operator==(const Position & a, const Position & b) {
return a.x == b.x && a.y == b.y;
}
inline bool operator!=(const Position & a, const Position & b) {
return !(a == b);
}
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} // namespace pacman