pacman/test/testBoard.cpp

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2021-09-28 12:34:48 +00:00
#include "Board.hpp"
#include <catch2/catch.hpp>
// These tests assume a static game board.
TEST_CASE("Is walkable for Pac-Man", "[board]") {
REQUIRE_FALSE(pacman::isWalkableForPacMan(pacman::GridPosition{ 0, 0 })); // wall
REQUIRE_FALSE(pacman::isWalkableForPacMan(pacman::GridPosition{ 27, 0 })); // wall
REQUIRE_FALSE(pacman::isWalkableForPacMan(pacman::GridPosition{ 0, 30 })); // wall
REQUIRE_FALSE(pacman::isWalkableForPacMan(pacman::GridPosition{ 27, 30 })); // wall
REQUIRE_FALSE(pacman::isWalkableForPacMan(pacman::GridPosition{ 11, 13 })); // pen
REQUIRE(pacman::isWalkableForPacMan(pacman::GridPosition{ 1, 1 })); // pellet
REQUIRE(pacman::isWalkableForPacMan(pacman::GridPosition{ 1, 3 })); // power pellet
REQUIRE(pacman::isWalkableForPacMan(pacman::GridPosition{ 1, 14 })); // nothing
REQUIRE(pacman::isWalkableForPacMan(pacman::GridPosition{ 0, 14 })); // portal left
REQUIRE(pacman::isWalkableForPacMan(pacman::GridPosition{ 27, 14 })); // portal right
}
TEST_CASE("Is walkable for Ghost", "[board]") {
const pacman::GridPosition pen = pacman::GridPosition{ 11, 13 };
const pacman::GridPosition outside = pacman::GridPosition{ 1, 1 };
// wall check
REQUIRE_FALSE(pacman::isWalkableForGhost(pacman::GridPosition{ 0, 0 }, outside, false)); // wall
REQUIRE_FALSE(pacman::isWalkableForGhost(pacman::GridPosition{ 27, 0 }, outside, false)); // wall
REQUIRE_FALSE(pacman::isWalkableForGhost(pacman::GridPosition{ 0, 30 }, outside, false)); // wall
REQUIRE_FALSE(pacman::isWalkableForGhost(pacman::GridPosition{ 27, 30 }, outside, false)); // wall
// eyes can walk anywhere except walls
REQUIRE(pacman::isWalkableForGhost(pacman::GridPosition{ 11, 13 }, outside, true)); // pen
REQUIRE(pacman::isWalkableForGhost(pacman::GridPosition{ 1, 1 }, outside, true)); // pellet
REQUIRE(pacman::isWalkableForGhost(pacman::GridPosition{ 1, 3 }, outside, true)); // power pellet
REQUIRE(pacman::isWalkableForGhost(pacman::GridPosition{ 1, 14 }, outside, true)); // nothing
REQUIRE(pacman::isWalkableForGhost(pacman::GridPosition{ 0, 14 }, outside, true)); // portal left
REQUIRE(pacman::isWalkableForGhost(pacman::GridPosition{ 27, 14 }, outside, true)); // portal right
// can only walk in pen if that is your origin or current location
REQUIRE_FALSE(pacman::isWalkableForGhost(pacman::GridPosition{ 11, 13 }, outside, false)); // in pen, origin outside
REQUIRE(pacman::isWalkableForGhost(pacman::GridPosition{ 1, 1 }, outside, false)); // outside, origin outside
REQUIRE(pacman::isWalkableForGhost(pacman::GridPosition{ 1, 1 }, pen, false)); // outside, origin pen
REQUIRE(pacman::isWalkableForGhost(pacman::GridPosition{ 11, 13 }, pen, false)); // in pen, origin pen
}
TEST_CASE("Is portal", "[board]") {
const pacman::GridPosition portalRight = pacman::GridPosition{ 27, 14 };
const pacman::GridPosition portalLeft = pacman::GridPosition{ 0, 14 };
REQUIRE(pacman::isPortal(portalRight, pacman::Direction::RIGHT)); // right into right portal
REQUIRE(pacman::isPortal(portalLeft, pacman::Direction::LEFT)); // left into left portal
REQUIRE_FALSE(pacman::isPortal(portalRight, pacman::Direction::LEFT)); // left into right portal
REQUIRE_FALSE(pacman::isPortal(portalLeft, pacman::Direction::RIGHT)); // right into left portal
}
TEST_CASE("Teleport", "[board]") {
const pacman::GridPosition portalRight = pacman::GridPosition{ 27, 14 };
const pacman::GridPosition portalLeft = pacman::GridPosition{ 0, 14 };
if (pacman::isPortal(portalRight, pacman::Direction::RIGHT)) {
const pacman::GridPosition result = pacman::teleport(portalRight);
REQUIRE(result.x == portalLeft.x);
}
if (pacman::isPortal(portalLeft, pacman::Direction::LEFT)) {
const pacman::GridPosition result = pacman::teleport(portalLeft);
REQUIRE(result.x == portalRight.x);
}
}