68 lines
No EOL
3.8 KiB
C++
68 lines
No EOL
3.8 KiB
C++
#include "Board.hpp"
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#include <catch2/catch.hpp>
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// These tests assume a static game board.
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TEST_CASE("Is walkable for Pac-Man", "[board]") {
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REQUIRE_FALSE(pacman::isWalkableForPacMan(pacman::GridPosition{ 0, 0 })); // wall
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REQUIRE_FALSE(pacman::isWalkableForPacMan(pacman::GridPosition{ 27, 0 })); // wall
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REQUIRE_FALSE(pacman::isWalkableForPacMan(pacman::GridPosition{ 0, 30 })); // wall
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REQUIRE_FALSE(pacman::isWalkableForPacMan(pacman::GridPosition{ 27, 30 })); // wall
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REQUIRE_FALSE(pacman::isWalkableForPacMan(pacman::GridPosition{ 11, 13 })); // pen
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REQUIRE(pacman::isWalkableForPacMan(pacman::GridPosition{ 1, 1 })); // pellet
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REQUIRE(pacman::isWalkableForPacMan(pacman::GridPosition{ 1, 3 })); // power pellet
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REQUIRE(pacman::isWalkableForPacMan(pacman::GridPosition{ 1, 14 })); // nothing
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REQUIRE(pacman::isWalkableForPacMan(pacman::GridPosition{ 0, 14 })); // portal left
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REQUIRE(pacman::isWalkableForPacMan(pacman::GridPosition{ 27, 14 })); // portal right
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}
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TEST_CASE("Is walkable for Ghost", "[board]") {
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const pacman::GridPosition pen = pacman::GridPosition{ 11, 13 };
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const pacman::GridPosition outside = pacman::GridPosition{ 1, 1 };
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// wall check
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REQUIRE_FALSE(pacman::isWalkableForGhost(pacman::GridPosition{ 0, 0 }, outside, false)); // wall
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REQUIRE_FALSE(pacman::isWalkableForGhost(pacman::GridPosition{ 27, 0 }, outside, false)); // wall
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REQUIRE_FALSE(pacman::isWalkableForGhost(pacman::GridPosition{ 0, 30 }, outside, false)); // wall
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REQUIRE_FALSE(pacman::isWalkableForGhost(pacman::GridPosition{ 27, 30 }, outside, false)); // wall
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// eyes can walk anywhere except walls
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REQUIRE(pacman::isWalkableForGhost(pacman::GridPosition{ 11, 13 }, outside, true)); // pen
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REQUIRE(pacman::isWalkableForGhost(pacman::GridPosition{ 1, 1 }, outside, true)); // pellet
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REQUIRE(pacman::isWalkableForGhost(pacman::GridPosition{ 1, 3 }, outside, true)); // power pellet
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REQUIRE(pacman::isWalkableForGhost(pacman::GridPosition{ 1, 14 }, outside, true)); // nothing
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REQUIRE(pacman::isWalkableForGhost(pacman::GridPosition{ 0, 14 }, outside, true)); // portal left
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REQUIRE(pacman::isWalkableForGhost(pacman::GridPosition{ 27, 14 }, outside, true)); // portal right
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// can only walk in pen if that is your origin or current location
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REQUIRE_FALSE(pacman::isWalkableForGhost(pacman::GridPosition{ 11, 13 }, outside, false)); // in pen, origin outside
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REQUIRE(pacman::isWalkableForGhost(pacman::GridPosition{ 1, 1 }, outside, false)); // outside, origin outside
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REQUIRE(pacman::isWalkableForGhost(pacman::GridPosition{ 1, 1 }, pen, false)); // outside, origin pen
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REQUIRE(pacman::isWalkableForGhost(pacman::GridPosition{ 11, 13 }, pen, false)); // in pen, origin pen
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}
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TEST_CASE("Is portal", "[board]") {
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const pacman::GridPosition portalRight = pacman::GridPosition{ 27, 14 };
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const pacman::GridPosition portalLeft = pacman::GridPosition{ 0, 14 };
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REQUIRE(pacman::isPortal(portalRight, pacman::Direction::RIGHT)); // right into right portal
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REQUIRE(pacman::isPortal(portalLeft, pacman::Direction::LEFT)); // left into left portal
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REQUIRE_FALSE(pacman::isPortal(portalRight, pacman::Direction::LEFT)); // left into right portal
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REQUIRE_FALSE(pacman::isPortal(portalLeft, pacman::Direction::RIGHT)); // right into left portal
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}
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TEST_CASE("Teleport", "[board]") {
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const pacman::GridPosition portalRight = pacman::GridPosition{ 27, 14 };
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const pacman::GridPosition portalLeft = pacman::GridPosition{ 0, 14 };
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if (pacman::isPortal(portalRight, pacman::Direction::RIGHT)) {
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const pacman::GridPosition result = pacman::teleport(portalRight);
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REQUIRE(result.x == portalLeft.x);
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}
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if (pacman::isPortal(portalLeft, pacman::Direction::LEFT)) {
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const pacman::GridPosition result = pacman::teleport(portalLeft);
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REQUIRE(result.x == portalRight.x);
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}
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} |