pacman/lib/Game.hpp

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#pragma once
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#include "Board.hpp"
#include "Canvas.hpp"
#include "PacMan.hpp"
#include "Pellets.hpp"
#include "SuperPellets.hpp"
class InputState;
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class Game {
public:
Game();
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void run();
private:
Canvas canvas;
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Board board;
PacMan pacMan;
Pellets pellets;
SuperPellets superPellets;
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void eatPellets();
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static void processEvents(InputState & inputState);
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static void keyToggle(const SDL_Event & event, InputState & inputState, bool on);
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[[nodiscard]] static auto now();
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};