2021-06-10 12:42:51 +00:00
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#pragma once
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2020-11-28 12:04:14 +00:00
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2021-06-24 11:32:52 +00:00
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#include "Atlas.hpp"
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2020-11-28 13:10:25 +00:00
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#include "Board.hpp"
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#include "Direction.hpp"
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#include "InputState.hpp"
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#include "Position.hpp"
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2020-11-28 12:04:14 +00:00
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#include <chrono>
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class PacManAnimation {
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public:
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2021-06-20 16:52:34 +00:00
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[[nodiscard]] PositionInt animationFrame(Direction direction) const;
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2021-06-28 10:42:21 +00:00
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[[nodiscard]] PositionInt deathAnimationFrame(Direction direction) const;
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2020-11-28 12:04:14 +00:00
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2021-06-28 10:42:21 +00:00
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void updateAnimationPosition(std::chrono::milliseconds time_delta, bool dead);
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2021-06-24 07:46:58 +00:00
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void pause();
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2020-11-28 12:04:14 +00:00
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private:
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uint8_t animation_position = 0;
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2021-05-10 13:14:38 +00:00
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float animation_position_delta = 0.0;
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2021-06-24 11:32:52 +00:00
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const PositionInt down_animation[4]{ Atlas::pacman_down_wide, Atlas::pacman_down_narrow, Atlas::pacman_closed, Atlas::pacman_down_narrow };
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const PositionInt left_animation[4]{ Atlas::pacman_left_wide, Atlas::pacman_left_narrow, Atlas::pacman_closed, Atlas::pacman_left_narrow };
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const PositionInt right_animation[4]{ Atlas::pacman_right_wide, Atlas::pacman_right_narrow, Atlas::pacman_closed, Atlas::pacman_right_narrow };
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const PositionInt up_animation[4]{ Atlas::pacman_up_wide, Atlas::pacman_up_narrow, Atlas::pacman_closed, Atlas::pacman_up_narrow };
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2020-11-28 12:04:14 +00:00
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};
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