pacman/lib/PacManAnimation.hpp

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#pragma once
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#include "Atlas.hpp"
#include "Board.hpp"
#include "Direction.hpp"
#include "InputState.hpp"
#include "Position.hpp"
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#include <chrono>
class PacManAnimation {
public:
[[nodiscard]] PositionInt animationFrame(Direction direction) const;
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[[nodiscard]] PositionInt deathAnimationFrame(Direction direction) const;
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void updateAnimationPosition(std::chrono::milliseconds time_delta, bool dead);
void pause();
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private:
uint8_t animation_position = 0;
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float animation_position_delta = 0.0;
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const PositionInt down_animation[4]{ Atlas::pacman_down_wide, Atlas::pacman_down_narrow, Atlas::pacman_closed, Atlas::pacman_down_narrow };
const PositionInt left_animation[4]{ Atlas::pacman_left_wide, Atlas::pacman_left_narrow, Atlas::pacman_closed, Atlas::pacman_left_narrow };
const PositionInt right_animation[4]{ Atlas::pacman_right_wide, Atlas::pacman_right_narrow, Atlas::pacman_closed, Atlas::pacman_right_narrow };
const PositionInt up_animation[4]{ Atlas::pacman_up_wide, Atlas::pacman_up_narrow, Atlas::pacman_closed, Atlas::pacman_up_narrow };
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};