pacman/lib/Pellets.cpp

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#include "Pellets.hpp"
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#include <algorithm>
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namespace pacman {
Pellets::Pellets(const Board & board)
: positions(board.initialPelletPositions()) {}
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bool Pellets::eatPelletAtPosition(GridPosition p) {
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auto it = std::find(positions.begin(), positions.end(), p);
if (it == positions.end())
return false;
positions.erase(it);
return true;
}
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} // namespace pacman