Turning off AI for now.
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@ -8,7 +8,7 @@ constexpr int POWER_PELLET_POINTS = 50;
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void GameState::step(std::chrono::milliseconds delta) {
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pacManAI.update(pacMan, pellets);
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pacMan.update(delta, pacManAI.suggestedDirection());
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pacMan.update(delta, inputState.direction());
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if (isPacManDying()) {
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handleDeathAnimation(delta);
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