Fixes for clang-tidy.
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db0756ca21
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@ -7,7 +7,7 @@ constexpr int NORMAL_PELLET_POINTS = 10;
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constexpr int POWER_PELLET_POINTS = 50;
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constexpr int POWER_PELLET_POINTS = 50;
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void GameState::step(std::chrono::milliseconds delta) {
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void GameState::step(std::chrono::milliseconds delta) {
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pacManAI.update(pacMan, pellets, superPellets);
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pacManAI.update(pacMan, pellets);
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pacMan.update(delta, pacManAI.suggestedDirection());
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pacMan.update(delta, pacManAI.suggestedDirection());
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if (isPacManDying()) {
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if (isPacManDying()) {
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@ -8,7 +8,7 @@ Direction PacManAI::suggestedDirection() const {
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return dir;
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return dir;
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}
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}
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void PacManAI::update(const PacMan & pacMan, const Pellets & pellets, const SuperPellets & superPellets) {
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void PacManAI::update(const PacMan & pacMan, const Pellets & pellets) {
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const GridPosition pacManGridPos = pacMan.positionInGrid();
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const GridPosition pacManGridPos = pacMan.positionInGrid();
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const GridPosition currentGridPos = positionToGridPosition(pos);
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const GridPosition currentGridPos = positionToGridPosition(pos);
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if (currentGridPos == pacManGridPos) {
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if (currentGridPos == pacManGridPos) {
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@ -14,7 +14,7 @@ namespace pacman {
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class PacManAI {
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class PacManAI {
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public:
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public:
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void update(const PacMan & pacMan, const Pellets & pellets, const SuperPellets & superPellets);
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void update(const PacMan & pacMan, const Pellets & pellets);
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Direction suggestedDirection() const;
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Direction suggestedDirection() const;
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private:
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private:
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