Make the titles consistent

This commit is contained in:
Patricia Aas 2021-10-05 13:00:57 +02:00
parent 770e7b5e76
commit 4e04a12d02
12 changed files with 14 additions and 11 deletions

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# 131. Functions and Parameter Passing
# Exercise: Create an isWall function
In this exercise we will write some helper functions for the game board.

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# Compilation, Linking and Assets
# Exercise: Add files to the build
In this exercise we will add a couple of files to the project.

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# 150. Unit tests
# Exercise: Create and run a unit test
## Board Unit Tests

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# Memory and RAII
# Exercise: std::unique_ptr<PacMan>
(corentin: maybe something about } that destroys things)
We are going to play with using std::unique_ptr as we discussed in the slides. Since we will be reverting these changes

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# Exercise: Simple class
4. Create an empty class named `Clyde` within the `.hpp` file. Look at other ghost `.hpp` files and see how they define
the class. It does not need to inherit from the `Ghost` base class and it does not need any functions. But if you

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# Classes and Structs
# Exercise: Refactor out GhostState from GameState
In this exercise we will create a class that abstracts away common functionality.

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# std::array and ranged for
# Exercise: Create isIntersection function
waage: Maybe the "isIntersection" for the AI. Create an array of GridPosition and array of bool and loop through to
check "isWalkableForPacMan" and then return the different kinds of intersections (top/right, right/bottom, bottom/left,

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# Iterators and algorithms
# Exercise: Use algorithms
Use algorithms in Pellet and SuperPellet

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# Lambdas
# Exercise: Lambdas
Find a small function and turn it into a lambda.

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# Blue Pellet?
# Exercise: Blue Pellet
A pellet that makes the ghosts stop

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# Exercise: Read and Write High Score to a file
(std::filesystem)

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# Hitbox collision
# Exercise: Hitbox collision
AABB