Make the titles consistent
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# 131. Functions and Parameter Passing
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# Exercise: Create an isWall function
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In this exercise we will write some helper functions for the game board.
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# Compilation, Linking and Assets
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# Exercise: Add files to the build
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In this exercise we will add a couple of files to the project.
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# 150. Unit tests
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# Exercise: Create and run a unit test
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## Board Unit Tests
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# Memory and RAII
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# Exercise: std::unique_ptr<PacMan>
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(corentin: maybe something about } that destroys things)
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We are going to play with using std::unique_ptr as we discussed in the slides. Since we will be reverting these changes
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# Exercise: Simple class
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4. Create an empty class named `Clyde` within the `.hpp` file. Look at other ghost `.hpp` files and see how they define
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the class. It does not need to inherit from the `Ghost` base class and it does not need any functions. But if you
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# Classes and Structs
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# Exercise: Refactor out GhostState from GameState
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In this exercise we will create a class that abstracts away common functionality.
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# std::array and ranged for
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# Exercise: Create isIntersection function
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waage: Maybe the "isIntersection" for the AI. Create an array of GridPosition and array of bool and loop through to
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check "isWalkableForPacMan" and then return the different kinds of intersections (top/right, right/bottom, bottom/left,
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# Iterators and algorithms
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# Exercise: Use algorithms
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Use algorithms in Pellet and SuperPellet
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# Lambdas
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# Exercise: Lambdas
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Find a small function and turn it into a lambda.
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# Blue Pellet?
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# Exercise: Blue Pellet
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A pellet that makes the ghosts stop
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# Exercise: Read and Write High Score to a file
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(std::filesystem)
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# Hitbox collision
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# Exercise: Hitbox collision
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AABB
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