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# 150. Unit tests
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1. Add a new unit test `TEST_CASE` for `isWall`. To test `isWall` we need to add it the `Board.hpp` file because it should
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be accessible within the `testBoard.cpp` file. Check for a couple of cases, similarly to the `isWalkableForPacMan`
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test. Remember since the unit tests are not inside of the `pacman` namespace, we need to append `pacman::` to the
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function calls.
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## Board Unit Tests
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The game board is covered by unit tests. They are located in the `testBoard.cpp` file within the `test` directory. They
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don't check every single tile on the board, but they do assume that the board shape is not changed significantly. If you
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change the board layout you might have to change some unit tests to match.
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Unit tests are broken down into test cases, in this file it is focused on a test case per function. A `TEST_CASE` takes
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two arguments, a test name and a tag. The test name needs to be unique and for the tag we use the section of the game we
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are testing. Think of them like functions that are called when testing.
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## Exercise
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1. Add a new unit test `TEST_CASE` for `isWall`. To test `isWall` we need to add it the `Board.hpp` file because it
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should be accessible within the `testBoard.cpp` file. Check for a couple of cases, similarly to the
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`isWalkableForPacMan` test. Remember since the unit tests are not inside of the `pacman` namespace, we need to append
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`pacman::` to the function calls.
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2. Compile the project and run the unit tests. They should all be passing and if they are not then check which unit test
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is failing and figure out what was causing the issue. If all goes well you can run the game.
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