Find a file
2021-10-04 13:30:52 +02:00
.github/workflows Try to set the build path correctly 2021-09-10 16:53:21 +02:00
.vscode Recommend some useful vscode extension automatically 2021-09-19 11:26:43 +02:00
assets Rename files and remove one 2021-07-05 11:44:37 +02:00
cmake Refactor out the vcpkg cmake code 2021-09-27 16:33:06 +02:00
exercises Put back the text 2021-10-04 13:30:52 +02:00
lib Adding board unit tests. 2021-09-28 14:34:48 +02:00
scaling-lib Don't use C-cast 2021-09-10 14:32:46 +02:00
src Put the code in a namespace 2021-07-05 14:10:01 +02:00
test Adding board unit tests. 2021-09-28 14:34:48 +02:00
.clang-format Put the code in a namespace 2021-07-05 14:10:01 +02:00
.clang-tidy Disable clang-tidy clechs which create false positive in gtest 2021-09-11 09:42:53 +02:00
.gitignore Add vscode configuration 2021-09-17 15:09:44 +02:00
.gitmodules Don't use submodule anymore we are using FetchContent 2021-09-10 10:59:00 +02:00
CMakeLists.txt Refactor out the vcpkg cmake code 2021-09-27 16:33:06 +02:00
CMakePresets.json Fix cmake presets on windows 2021-09-20 19:11:19 +02:00
README.md Corrected spelling of pick. 2021-08-27 14:23:50 +02:00
vcpkg.json Replace gtest by catch 2021-09-11 17:10:12 +02:00

Mod(C++) - Pac-Man Exercise

Make Speedy

  1. Make a new ghost class for Speedy
  2. Pick the right sprite
  3. Pick the right scatter target

Advanced:

  1. Try to chase PacMan

Hints: (links)

Implement eating of pellets

  1. Make a Pellets class (look at SuperPellets)
  2. Implement eating of pellets

Advanced:

  1. Try to keep score

Hints: (links)

Add cherries

  1. Implement cherries (look at SuperPellets)
  2. Change the ghost speed and look

Hints: (link)

Add Levels

Add kill screen

Add win

Add high score (std::filesystem)

Ghosts characters and algorithms

These will probably become relevant