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This commit is contained in:
Patricia Aas 2021-10-05 16:12:37 +02:00
parent c9b8277d8f
commit 9934add502
1 changed files with 21 additions and 16 deletions

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@ -16,11 +16,13 @@ You only need to worry about the grid itself and any ghosts on the North/South/E
## Exercise
1. Implement [PacManAI::pelletClosestToPacman](../../../lib/PacManAI.cpp) and test your implementation with the test
in [testPacmanAI.cpp](../../../test/testPacmanAI.cpp) called _"Find pellet closest to pacman"_
### Part 1
The function should return the position of the pellet that is "closest" to PacMan. One implementation could be
to sort the vector of pellets by the distance they have to PacMan, and then return the first one.
Implement [PacManAI::pelletClosestToPacman](../../../lib/PacManAI.cpp) and test your implementation with the test
in [testPacmanAI.cpp](../../../test/testPacmanAI.cpp) called _"Find pellet closest to pacman"_
The function should return the position of the pellet that is "closest" to PacMan. One implementation could be to sort
the vector of pellets by the distance they have to PacMan, and then return the first one.
```cpp
GridPosition PacManAI::pelletClosestToPacman(GridPosition pacmanGridPosition,
@ -31,20 +33,22 @@ GridPosition PacManAI::pelletClosestToPacman(GridPosition pacmanGridPosition,
<details>
<summary>Hint 1</summary>
Use the `positionDistance` function to find the distance to PacMan.
</details>
<details>
<summary>Hint 2</summary>
Use the [std::sort](https://en.cppreference.com/w/cpp/algorithm/sort) function to sort the vector.
</details>
2. Implement [PacManAI::isValidMove](../../../lib/PacManAI.cpp) and test your implementation with the test
in [testPacmanAI.cpp](../../../test/testPacmanAI.cpp) called _"Is valid move"_
### Part 2
Implement [PacManAI::isValidMove](../../../lib/PacManAI.cpp) and test your implementation with the test
in [testPacmanAI.cpp](../../../test/testPacmanAI.cpp) called _"Is valid move"_
```cpp
bool PacManAI::isValidMove(const Move & move) {
return false;
@ -53,13 +57,14 @@ bool PacManAI::isValidMove(const Move & move) {
<details>
<summary>Hint</summary>
</details>
3. Implement [PacManAI::optimalDirection](../../../lib/PacManAI.cpp) and test your implementation with the test
in [testPacmanAI.cpp](../../../test/testPacmanAI.cpp) called _"Is optimal direction"_
</details>
### Part 3
Implement [PacManAI::optimalDirection](../../../lib/PacManAI.cpp) and test your implementation with the test
in [testPacmanAI.cpp](../../../test/testPacmanAI.cpp) called _"Is optimal direction"_
```cpp
Direction PacManAI::optimalDirection(const std::array<Move, 4> & moves) {
return Direction::NONE;