Change structure

This commit is contained in:
Patricia Aas 2021-10-05 16:12:37 +02:00
parent c9b8277d8f
commit 9934add502

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@ -16,11 +16,13 @@ You only need to worry about the grid itself and any ghosts on the North/South/E
## Exercise
1. Implement [PacManAI::pelletClosestToPacman](../../../lib/PacManAI.cpp) and test your implementation with the test
### Part 1
Implement [PacManAI::pelletClosestToPacman](../../../lib/PacManAI.cpp) and test your implementation with the test
in [testPacmanAI.cpp](../../../test/testPacmanAI.cpp) called _"Find pellet closest to pacman"_
The function should return the position of the pellet that is "closest" to PacMan. One implementation could be
to sort the vector of pellets by the distance they have to PacMan, and then return the first one.
The function should return the position of the pellet that is "closest" to PacMan. One implementation could be to sort
the vector of pellets by the distance they have to PacMan, and then return the first one.
```cpp
GridPosition PacManAI::pelletClosestToPacman(GridPosition pacmanGridPosition,
@ -42,7 +44,9 @@ Use the [std::sort](https://en.cppreference.com/w/cpp/algorithm/sort) function t
</details>
2. Implement [PacManAI::isValidMove](../../../lib/PacManAI.cpp) and test your implementation with the test
### Part 2
Implement [PacManAI::isValidMove](../../../lib/PacManAI.cpp) and test your implementation with the test
in [testPacmanAI.cpp](../../../test/testPacmanAI.cpp) called _"Is valid move"_
```cpp
@ -56,8 +60,9 @@ bool PacManAI::isValidMove(const Move & move) {
</details>
### Part 3
3. Implement [PacManAI::optimalDirection](../../../lib/PacManAI.cpp) and test your implementation with the test
Implement [PacManAI::optimalDirection](../../../lib/PacManAI.cpp) and test your implementation with the test
in [testPacmanAI.cpp](../../../test/testPacmanAI.cpp) called _"Is optimal direction"_
```cpp