Ex 14: add isWall().
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2 changed files with 7 additions and 3 deletions
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@ -59,13 +59,16 @@ static Cell cellAtPosition(GridPosition point) {
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return Cell(board[point.y][point.x]);
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}
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bool isWall(GridPosition point) {
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return cellAtPosition(point) == Cell::wall;
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}
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bool isWalkableForPacMan(GridPosition point) {
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return cellAtPosition(point) != Cell::wall && cellAtPosition(point) != Cell::pen;
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return !isWall(point) && !isInPen(point);
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}
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bool isWalkableForGhost(GridPosition target_position, GridPosition current_position, bool isEyes) {
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const Cell cell = cellAtPosition(target_position);
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if (cell == Cell::wall)
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if (isWall(target_position))
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return false;
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return isEyes || isInPen(current_position) || !isInPen(target_position);
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}
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@ -8,6 +8,7 @@
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namespace pacman {
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bool isWall(GridPosition point);
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bool isWalkableForPacMan(GridPosition point);
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bool isWalkableForGhost(GridPosition target_position, GridPosition current_position, bool isEyes);
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bool isInPen(GridPosition point);
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