Implement score

This commit is contained in:
Corentin Jabot 2021-06-24 10:32:54 +02:00 committed by Patricia Aas
parent 42ee04203f
commit fedbc153ae
5 changed files with 36 additions and 7 deletions

View file

@ -17,14 +17,14 @@ Canvas::Canvas()
game_font = loadFont("joystix.ttf");
}
void Canvas::update(const PacMan & pacMan, const Pellets & pellets, const SuperPellets & superPellets) {
void Canvas::update(const PacMan & pacMan, const Pellets & pellets, const SuperPellets & superPellets, const Score & score) {
clear();
renderMaze();
renderPellets(pellets);
renderSuperPellets(superPellets);
renderPacMan(pacMan);
renderScore(0);
renderScore(score.points);
render();
}

View file

@ -1,6 +1,7 @@
#pragma once
#include "Position.hpp"
#include "Score.hpp"
#include <optional>
class PacMan;
@ -10,7 +11,7 @@ class SuperPellets;
class Canvas {
public:
Canvas();
void update(const PacMan & pacMan, const Pellets & pellets, const SuperPellets & superPellets);
void update(const PacMan & pacMan, const Pellets & pellets, const SuperPellets & superPellets, const Score &);
std::optional<sf::Event> pollEvent();
private:

View file

@ -2,10 +2,21 @@
#include <chrono>
constexpr int DEFAULT_LIVES = 3;
constexpr int NORMAL_PELLET_POINTS = 10;
constexpr int POWER_PELLET_POINTS = 50;
//constexpr int GHOST_POINTS[] = {200, 400, 800, 1600};
Game::Game()
: pacMan(board),
pellets(board),
superPellets(board) {}
superPellets(board)
{
score.lives = DEFAULT_LIVES;
}
auto Game::now() {
return std::chrono::system_clock::now();
@ -35,14 +46,22 @@ void Game::run() {
accumulator -= delta_time;
t += delta_time;
}
canvas.update(pacMan, pellets, superPellets);
canvas.update(pacMan, pellets, superPellets, score);
}
}
void Game::eatPellets() {
const auto pos = pacMan.positionInGrid();
pellets.eatPelletAtPosition(pos);
superPellets.eatPelletAtPosition(pos);
if(pellets.eatPelletAtPosition(pos)) {
score.eatenPellets++;
score.points += NORMAL_PELLET_POINTS;
}
if(superPellets.eatPelletAtPosition(pos)) {
score.eatenPellets++;
score.points += POWER_PELLET_POINTS;
}
}
void Game::processEvents(InputState & inputState) {

View file

@ -1,5 +1,6 @@
#pragma once
#include "Score.hpp"
#include "Board.hpp"
#include "Canvas.hpp"
#include "PacMan.hpp"
@ -20,6 +21,7 @@ private:
PacMan pacMan;
Pellets pellets;
SuperPellets superPellets;
Score score;
void eatPellets();

7
lib/Score.hpp Normal file
View file

@ -0,0 +1,7 @@
#pragma once
struct Score {
int lives = 0;
int points = 0;
int eatenPellets = 0;
};