Patricia Aas
122f47e964
Add some notes on exercises
2021-07-13 12:22:23 +02:00
Corentin Jabot
43cfecc077
Get rid of unused comparison operator
2021-07-09 10:24:24 +02:00
Patricia Aas
ee3c7c61db
Simplify
2021-07-08 18:12:03 +02:00
Patricia Aas
890d061a92
Move teleport to Board
2021-07-08 18:00:39 +02:00
Corentin Jabot
370a57f454
Get rid of board class
2021-07-08 17:42:24 +02:00
Patricia Aas
e5e46a0e65
Create GameState
2021-07-08 16:57:18 +02:00
Patricia Aas
8082c69aff
Remove pointer
2021-07-08 10:26:59 +02:00
Corentin Jabot
3966987e2a
Put the scaling function in a lib
2021-07-08 10:18:36 +02:00
Corentin Jabot
cbd19df739
Implement scaling.
...
We render pack man at twice the size that we want on screen,
which is the native resolution of the asset file.
The maze is upscaled.
We then project everything onto a view which is applies
the scale factor.
This patches also dectect the appropriate scale on OSX.
This required a bit of objective C (scaling.mm),
but students should not look at this file and there
is a comment in that direction.
Scalling.cpp provides the default implementation
for other platforms.
2021-07-07 21:32:22 +02:00
Patricia Aas
98c223933f
Fix test aswell
2021-07-07 11:40:23 +02:00
Patricia Aas
3c638c057e
No need to pass Board around
2021-07-07 11:39:09 +02:00
Patricia Aas
705ea717e1
Introduce a scale function and clean up
2021-07-07 11:25:13 +02:00
Patricia Aas
ce7dd70332
Very rough stab at scaling
2021-07-07 11:25:13 +02:00
Patricia Aas
e9fb5dac77
Fix some warnings and clang tidy
2021-07-07 11:24:12 +02:00
Corentin Jabot
dac3b12dc4
Explain how the ghosts move
2021-07-07 10:38:52 +02:00
Patricia Aas
5c982228c8
More font name fixes
2021-07-06 20:48:29 +02:00
Patricia Aas
742f4ce56a
Round doesn't make sense
2021-07-06 17:11:49 +02:00
Patricia Aas
9bea9fdad9
Add back comment
2021-07-06 17:11:18 +02:00
Patricia Aas
138f2df152
PacMan size is an integer
2021-07-06 17:10:17 +02:00
Patricia Aas
f7b53d9fca
Don't use ->
2021-07-06 17:09:42 +02:00
Patricia Aas
a7a1565c99
Prettify
2021-07-06 16:33:33 +02:00
Patricia Aas
ab1e68a266
Add missing include
2021-07-06 12:55:58 +02:00
Patricia Aas
eb36d24b31
Make it possible use GridPosition with emplace_back
2021-07-06 12:41:50 +02:00
Patricia Aas
30f69464dd
Move over to size_t
2021-07-06 12:35:23 +02:00
Corentin Jabot
510e12a921
replace push_back with emplace_back
2021-07-06 10:07:35 +02:00
Corentin Jabot
3197f334d1
Fix linux build
2021-07-05 17:19:35 +02:00
Corentin Jabot
60095363f4
Put the code in a namespace
2021-07-05 14:10:01 +02:00
Corentin Jabot
d166f552f4
Simplify board code
2021-07-05 13:54:54 +02:00
Patricia Aas
7faadda5c0
Remove unused function
2021-07-05 12:18:08 +02:00
Corentin Jabot
727a2c5e76
Create an include
2021-07-05 12:02:36 +02:00
Patricia Aas
2dfd119c54
Fix cmake after renaming
2021-07-05 11:49:12 +02:00
Corentin Jabot
e4991ab1dd
Rename PositionInt
2021-07-05 11:47:03 +02:00
Patricia Aas
a5bf577e26
Rename files and remove one
2021-07-05 11:44:37 +02:00
Patricia Aas
d23058f5b5
Rename folder
2021-07-05 11:40:24 +02:00
Corentin Jabot
ba515eaca5
Replace floats by doubles
2021-07-05 11:40:10 +02:00
Corentin Jabot
b5b9d9c168
Rename ghosts
2021-07-05 11:33:02 +02:00
Patricia Aas
dff44bcfed
Fix test
2021-07-02 14:47:52 +02:00
Patricia Aas
7081a33e35
Remove unused includes and reformat
2021-07-02 14:47:33 +02:00
Patricia Aas
a62d668ead
Simplify Ghost::currentSprite
2021-07-01 14:53:52 +02:00
Patricia Aas
a0fa2b52bb
Simplify cmake
2021-07-01 14:34:53 +02:00
Patricia Aas
0e72ff8be5
Make board a static double std::array
2021-07-01 14:33:59 +02:00
Patricia Aas
da5800849d
Remove unused code
2021-07-01 13:25:21 +02:00
Patricia Aas
3d60188053
Remove file and directory not in use
2021-07-01 11:09:30 +02:00
Patricia Aas
3f35a3d794
Remove file and directory not in use
2021-07-01 11:03:39 +02:00
Patricia Aas
fc31086ab9
Initialize timeSinceDeath
2021-07-01 10:19:46 +02:00
Corentin Jabot
b6d0bad21c
Fix mac build (again)
2021-07-01 10:19:46 +02:00
Corentin Jabot
a01f93cc90
Fix mac build
2021-07-01 10:19:46 +02:00
Corentin Jabot
5b0e561afc
Pacman and ghosts can eat each others
2021-07-01 10:19:46 +02:00
Corentin Jabot
ced6cd829c
Put the ghosts in a tuple to reduce duplication
2021-07-01 10:19:46 +02:00
Corentin Jabot
3e84746cee
Simplify ghost movement code
2021-07-01 10:19:46 +02:00