pacman/lib/include/Position.hpp

44 lines
1 KiB
C++

#pragma once
#include <cmath>
namespace pacman {
struct Position {
double x = 0;
double y = 0;
};
struct GridPosition {
int64_t x;
int64_t y;
constexpr GridPosition(int64_t x, int64_t y) : x(x), y(y) {}
};
inline GridPosition positionToGridPosition(Position pos) {
return { int64_t(std::round(pos.x)), int64_t(std::round(pos.y)) };
}
inline Position gridPositionToPosition(GridPosition pos) {
return { double(pos.x), double(pos.y) };
}
constexpr bool operator==(const GridPosition & a, const GridPosition & b) {
return a.x == b.x && a.y == b.y;
}
constexpr bool operator!=(const GridPosition & a, const GridPosition & b) {
return !(a == b);
}
inline bool operator==(const Position & a, const Position & b) {
// This is ok as a test unless x and y become very large.
constexpr double epsilon = std::numeric_limits<double>::epsilon();
return std::abs(a.x - b.x) <= epsilon && std::abs(a.y - b.y) <= epsilon;
}
inline bool operator!=(const Position & a, const Position & b) {
return !(a == b);
}
} // namespace pacman