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Ólafur Waage 434875e344
Merge pull request #26 from mod-cpp/owaage_test_refactor
Testing and Code refactor.
2021-09-10 10:23:17 +02:00
.github/workflows Build on MacOS too 2021-06-22 13:17:12 +02:00
assets Rename files and remove one 2021-07-05 11:44:37 +02:00
cmake Adding MTd for statically linking in Windows due to asan dll's not being in path by default. 2021-09-02 10:37:03 +02:00
lib Reverting pellet C++20 changes since we don't target 20 fully. 2021-09-09 10:59:59 +02:00
scaling-lib Remove pointer 2021-07-08 10:26:59 +02:00
src Put the code in a namespace 2021-07-05 14:10:01 +02:00
test Adding simple deterministic fuzz test for GameState. 2021-09-09 11:15:31 +02:00
vcpkg@1257354a3a Update vcpkg 2021-07-28 15:46:25 +02:00
.clang-format Put the code in a namespace 2021-07-05 14:10:01 +02:00
.clang-tidy Fix Clang-Tidy warnings 2021-08-02 16:43:18 +02:00
.gitignore Reformat and add a gitignore 2021-06-22 13:17:12 +02:00
.gitmodules Use VCPKG and reorganization 2021-05-10 14:58:00 +02:00
CMakeLists.txt Lowering cmake version to 3.16 since that's the version ubuntu 20.04 LTS uses. 2021-08-27 15:32:31 +02:00
README.md Corrected spelling of pick. 2021-08-27 14:23:50 +02:00
vcpkg.json Migrate from SDL to SFML 2021-06-22 13:17:12 +02:00

Mod(C++) - Pac-Man Exercise

Make Speedy

  1. Make a new ghost class for Speedy
  2. Pick the right sprite
  3. Pick the right scatter target

Advanced:

  1. Try to chase PacMan

Hints: (links)

Implement eating of pellets

  1. Make a Pellets class (look at SuperPellets)
  2. Implement eating of pellets

Advanced:

  1. Try to keep score

Hints: (links)

Add cherries

  1. Implement cherries (look at SuperPellets)
  2. Change the ghost speed and look

Hints: (link)

Add Levels

Add kill screen

Add win

Add high score (std::filesystem)

Ghosts characters and algorithms

These will probably become relevant