82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
#include "PacManAI.hpp"
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#include "Board.hpp"
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#include <fmt/format.h>
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namespace pacman {
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void PacManAI::reset() {
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pos = {};
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direction = Direction::RIGHT;
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}
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Direction PacManAI::suggestedDirection() const {
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return direction;
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}
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GridPosition PacManAI::pelletClosestToPacman(GridPosition pacmanGridPosition,
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const Pellets & pellets) {
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auto pelletPositions = pellets.allPellets();
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auto pelletSort = [&pacmanGridPosition](GridPosition pelletA, GridPosition pelletB) {
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double distanceA = positionDistance(pacmanGridPosition, pelletA);
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double distanceB = positionDistance(pacmanGridPosition, pelletB);
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return distanceA < distanceB;
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};
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std::sort(pelletPositions.begin(), pelletPositions.end(), pelletSort);
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return pelletPositions[0];
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}
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bool PacManAI::isValidMove(const Move & move) {
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const bool isOpposite = (move.direction == oppositeDirection(direction));
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if (isOpposite) {
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return false;
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}
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const bool canWalk = isWalkableForPacMan(move.position);
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if (!canWalk) {
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return false;
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}
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return true;
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}
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Direction PacManAI::optimalDirection(const std::array<Move, 4> & moves) {
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const auto optimalMove = std::min_element(moves.begin(), moves.end(), [](const auto & a, const auto & b) {
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return a.distanceToTarget < b.distanceToTarget;
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});
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const auto & move = *optimalMove;
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return move.direction;
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}
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void PacManAI::update(const PacMan & pacMan, const Pellets & pellets) {
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const GridPosition pacManGridPos = pacMan.positionInGrid();
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const GridPosition currentGridPos = positionToGridPosition(pos);
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if (!isIntersection(pacManGridPos) || currentGridPos == pacManGridPos) {
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return;
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}
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const auto & pelletPositions = pellets.allPellets();
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if (pelletPositions.empty()) {
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return;
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}
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const GridPosition targetPos = pelletClosestToPacman(pacManGridPos, pellets);
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const GridPosition currentPosition = pacMan.positionInGrid();
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const auto [x, y] = currentPosition;
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std::array<Move, 4> possibleMoves = {
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Move{ Direction::UP, { x, y - 1 } },
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Move{ Direction::LEFT, { x - 1, y } },
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Move{ Direction::DOWN, { x, y + 1 } },
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Move{ Direction::RIGHT, { x + 1, y } }
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};
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for (auto & move : possibleMoves) {
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if (!isValidMove(move))
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continue;
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move.distanceToTarget = positionDistance(move.position, targetPos);
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}
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direction = optimalDirection(possibleMoves);
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}
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} // namespace pacman
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