pacman/exercises/25/pacman_ai/exercise.md
2021-10-05 12:51:55 +02:00

12 lines
720 B
Markdown

# Exercise: PacMan AI
The exercise above is fixed based on the layout of the board and is hard to make generic.
Let's implement a naive AI for PacMan. At each intersection, check if there is a ghost directly inline with that path.
If the path is free of ghosts, you are allowed to turn there. And if PacMan is moving in a direction, and a ghost enters
his path, then pacman will reverse.
For example if pacman is at an intersection and can go either right or up, and there is a ghost in the path going right,
then pacman will go up. Then while pacman is going up, a ghost enters that path, pacman will go back.
You only need to worry about the grid itself and any ghosts on the North/South/East/West axis of PacMan.