pacman/lib/PacManAI.cpp

98 lines
3.0 KiB
C++

#include "PacManAI.hpp"
#include "Board.hpp"
#include <fmt/format.h>
namespace pacman {
Direction PacManAI::suggestedDirection() const {
return direction;
}
void PacManAI::update(const PacMan pacMan, const Pellets & pellets, const SuperPellets & superPellets, const Blinky & blinky, const Clyde & clyde, const Inky & inky, const Pinky & pinky) {
const GridPosition pacManGridPos = pacMan.positionInGrid();
const GridPosition currentGridPos = positionToGridPosition(pos);
if (currentGridPos == pacManGridPos) {
return;
}
pos = gridPositionToPosition(pacManGridPos);
if (!isIntersection(pacManGridPos)) {
return;
}
struct GridMove {
Direction direction = Direction::NONE;
GridPosition position;
bool hasGhost = false;
size_t pelletCount = 0;
};
std::array<GridMove, 4> possibleMoves = {
GridMove{ Direction::UP, { pacManGridPos.x, pacManGridPos.y - 1 } },
GridMove{ Direction::LEFT, { pacManGridPos.x - 1, pacManGridPos.y } },
GridMove{ Direction::DOWN, { pacManGridPos.x, pacManGridPos.y + 1 } },
GridMove{ Direction::RIGHT, { pacManGridPos.x + 1, pacManGridPos.y } }
};
auto isGhostDangerous = [](const auto ghost, GridPosition pos) {
return !ghost.isFrightened() && ghost.positionInGrid() == pos;
};
for (auto & move : possibleMoves) {
if (!isWalkableForPacMan(move.position)) {
move.direction = Direction::NONE;
continue;
}
GridPosition posTest = move.position;
while (isWalkableForPacMan(posTest)) {
if (pellets.isPellet(posTest) || superPellets.isPellet(posTest)) {
move.pelletCount++;
}
if (isGhostDangerous(blinky, posTest) || isGhostDangerous(clyde, posTest) || isGhostDangerous(inky, posTest) || isGhostDangerous(pinky, posTest)) {
move.hasGhost = true;
}
const GridPosition oldPosTest = posTest;
posTest = iterateGridPosition(posTest, move.direction);
if (posTest == oldPosTest) {
break;
}
}
}
auto sortCondition = [&pacMan](const GridMove & moveA, const GridMove & moveB) {
if (moveA.pelletCount == moveB.pelletCount) {
return (moveA.direction == pacMan.currentDirection() ? true : false);
}
return moveA.pelletCount > moveB.pelletCount;
};
std::sort(possibleMoves.begin(), possibleMoves.end(), sortCondition);
for (const auto & move : possibleMoves) {
fmt::print("{}, {}, {}\n", move.pelletCount, move.hasGhost, move.direction);
}
fmt::print("\n");
for (const auto & move : possibleMoves) {
if (move.direction != Direction::NONE && !move.hasGhost) {
direction = move.direction;
break;
}
}
// Then out of all of the movable directions, pick one and exit the loop
/* for (const auto & move : possibleMoves) {
if (move.direction == Direction::NONE || move.hasGhost) {
continue;
}
if (pellets.isPellet(move.position) || superPellets.isPellet(move.position)) {
direction = move.direction;
break;
}
}*/
}
} // namespace pacman