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.github/workflows Try to set the build path correctly 2021-09-10 16:53:21 +02:00
assets Rename files and remove one 2021-07-05 11:44:37 +02:00
cmake Set no-unused-lambda-capture 2021-09-10 15:04:10 +02:00
lib Work on the AI project. Not sure if this is good as an exercise. 2021-09-17 16:44:16 +02:00
scaling-lib Don't use C-cast 2021-09-10 14:32:46 +02:00
src Put the code in a namespace 2021-07-05 14:10:01 +02:00
test Adding unit tests for fruits. Also some minor cleanup. 2021-09-15 14:40:07 +02:00
.clang-format Put the code in a namespace 2021-07-05 14:10:01 +02:00
.clang-tidy Disable clang-tidy clechs which create false positive in gtest 2021-09-11 09:42:53 +02:00
.gitignore Reformat and add a gitignore 2021-06-22 13:17:12 +02:00
.gitmodules Don't use submodule anymore we are using FetchContent 2021-09-10 10:59:00 +02:00
CMakeLists.txt Enable tests on CI 2021-09-10 15:55:59 +02:00
exercises-1.md Adding an outline for a set of exercises. 2021-09-13 13:13:43 +02:00
exercises-2.md Adding rough outline of teleport exercises. 2021-09-13 13:44:52 +02:00
exercises-3.md Updating exercises. 2021-09-16 11:33:38 +02:00
exercises-4.md Adding rough outline of bot/ai exercises. 2021-09-13 15:07:04 +02:00
README.md Corrected spelling of pick. 2021-08-27 14:23:50 +02:00
small-exercises.md Updating exercises. 2021-09-16 11:33:38 +02:00
vcpkg.json Replace gtest by catch 2021-09-11 17:10:12 +02:00

Mod(C++) - Pac-Man Exercise

Make Speedy

  1. Make a new ghost class for Speedy
  2. Pick the right sprite
  3. Pick the right scatter target

Advanced:

  1. Try to chase PacMan

Hints: (links)

Implement eating of pellets

  1. Make a Pellets class (look at SuperPellets)
  2. Implement eating of pellets

Advanced:

  1. Try to keep score

Hints: (links)

Add cherries

  1. Implement cherries (look at SuperPellets)
  2. Change the ghost speed and look

Hints: (link)

Add Levels

Add kill screen

Add win

Add high score (std::filesystem)

Ghosts characters and algorithms

These will probably become relevant