pacman/lib/Canvas.cpp
2021-07-06 12:35:23 +02:00

159 lines
4.3 KiB
C++

#include "Canvas.hpp"
#include "Game.hpp"
#include <fmt/format.h>
#include <string>
#include <vector>
namespace pacman {
Canvas::Canvas()
: window(sf::VideoMode(windowDimensions().width, windowDimensions().height),
"Pacman",
sf::Style::Titlebar | sf::Style::Close) {
window.setFramerateLimit(60);
window.setVerticalSyncEnabled(true);
maze_texture = loadTexture("maze.png");
sprites_texture = loadTexture("sprites32.png");
game_font = loadFont("joystix.ttf");
}
void Canvas::update(const Game & game) {
clear();
renderMaze();
renderPellets(game.pellets);
renderSuperPellets(game.superPellets);
std::apply([&](const auto &... ghost) {
(renderGhost(ghost), ...);
},
game.ghosts);
renderScore(game.score.points);
renderLives(game.score.lives);
renderPacMan(game.pacMan);
render();
}
void Canvas::clear() {
window.clear(sf::Color::Black);
}
void Canvas::render() {
window.display();
}
std::optional<sf::Event> Canvas::pollEvent() {
sf::Event event{};
if (window.pollEvent(event))
return event;
return std::nullopt;
}
void Canvas::renderMaze() {
Sprite maze(maze_texture);
maze.setPosition(LEFT_MARGIN, TOP_MARGIN);
window.draw(maze);
}
void Canvas::renderPellets(const Pellets & pellets) {
Sprite pellet = getSprite(pellets.currentSprite());
std::vector<GridPosition> pelletPositions = pellets.currentPositions();
for (const auto & pos : pelletPositions) {
renderSprite(pellet, { double(pos.x), double(pos.y) });
}
}
void Canvas::renderSuperPellets(const SuperPellets & superPellets) {
Sprite pellet = getSprite(superPellets.currentSprite());
std::vector<GridPosition> superPelletPositions = superPellets.currentPositions();
for (const auto & pos : superPelletPositions) {
renderSprite(pellet, { double(pos.x), double(pos.y) });
}
}
void Canvas::renderPacMan(const PacMan & pac_man) {
Sprite pacmanSprite = getSprite(pac_man.currentSprite());
const auto & pos = pac_man.position();
renderSprite(pacmanSprite, pos);
}
void Canvas::renderGhost(const Ghost & ghost) {
Sprite sprite = getSprite(ghost.currentSprite());
const auto & pos = ghost.position();
renderSprite(sprite, pos);
}
void Canvas::renderScore(int score) {
const int x = LEFT_MARGIN + MAZE_WIDTH + LEFT_MARGIN;
const int y = TOP_MARGIN * 2;
sf::Text text;
text.setPosition(x, y);
text.setFont(game_font);
text.setString(fmt::format("SCORE\n{}", score));
text.setCharacterSize(20);
text.setFillColor(sf::Color::White);
window.draw(text);
}
void Canvas::renderLives(int lives) {
constexpr GridPosition liveSprite = Atlas::pacman_left_narrow;
const size_t x = LEFT_MARGIN + MAZE_WIDTH + LEFT_MARGIN;
const size_t y = maze_texture.getSize().y;
Sprite pacmanSprite = getSprite(liveSprite);
for (int i = 0; i < lives - 1; i++) {
size_t life_position = i * pacmanSprite.getTextureRect().width;
GridPosition pos{ x + life_position, y };
pacmanSprite.setPosition(pos.x, pos.y);
window.draw(pacmanSprite);
}
}
Rect Canvas::windowDimensions() {
return { 0, 0, LEFT_MARGIN + MAZE_WIDTH + SCORE_WIDTH, TOP_MARGIN + MAZE_HEIGHT + BOTTOM_MARGIN };
}
Sprite Canvas::getSprite(GridPosition coordinate) const {
sf::Sprite sprite;
sprite.setTexture(sprites_texture);
sprite.setTextureRect(sf::IntRect{ int(coordinate.x * DEFAULT_SPRITE_WIDTH),
int(coordinate.y * DEFAULT_SPRITE_HEIGHT),
DEFAULT_SPRITE_WIDTH,
DEFAULT_SPRITE_HEIGHT });
sprite.scale(0.5, 0.5);
return sprite;
}
void Canvas::renderSprite(Sprite sprite, Position pos) {
pos.x = LEFT_MARGIN + (pos.x * DEFAULT_SPRITE_WIDTH / 2);
pos.y = TOP_MARGIN + (pos.y * DEFAULT_SPRITE_HEIGHT / 2);
sprite.setPosition(pos.x, pos.y);
window.draw(sprite);
}
static void exitFailure(const std::string & message) {
fmt::print("{}\n", message);
exit(1);
}
sf::Texture Canvas::loadTexture(std::string_view path) {
sf::Texture texture;
if (!texture.loadFromFile(std::string{ path })) {
exitFailure(fmt::format("Failed to load image {}", path));
}
return texture;
}
sf::Font Canvas::loadFont(std::string_view path) {
sf::Font font;
if (!font.loadFromFile("joystix.ttf")) {
exitFailure(fmt::format("Failed to load font {}", path));
}
return font;
}
} // namespace pacman