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Corentin Jabot c7ef086d3d Migrate from SDL to SFML
This simplifies the rendering code and remove all(!) pointers.

There is a number of unresolved issues

* Windows build ?
* position delta computation: migrating to SFML seems to have modified
the frame rate.
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README.md

Mod(C++) - Pac-Man Exercise

Setup VCPKG

On windows, run .\vcpkg\bootstrap-vcpkg.bat. On other platforms, run ./vcpkg/bootstrap-vcpkg.sh

Dependencies will be automatically when running CMake.

Keep PacMan Score

  • Implement score by implementing eating of pellets by Pac-Man
  • Use the existing test.cpp file for TDD scoring
  • Pellets are worth 10 points - SuperPellets 50 points
  • Implement support for the pellets to be eaten
  • Implement support for counting pellets eaten by PacMan
  • (Extra: Display score - if you have a LOT of time)

Make a ghost

  • Use the PacMan class as inspiration
  • Pic a sprite from sprites32.png for the ghost
  • Make an algorithm for movement (simple is fine)
  • For fancy algorithm see next section

Ghosts characters and algorithms

These will probably become relevant