1.3 KiB
Exercise: Create and run a unit test
Board Unit Tests
The game board is covered by unit tests. They are located in the testBoard.cpp
file within the test
directory. They
don't check every single tile on the board, but they do assume that the board shape is not changed significantly. If you
change the board layout you might have to change some unit tests to match.
Unit tests are broken down into test cases, in this file it is focused on a test case per function. A TEST_CASE
takes
two arguments, a test name and a tag. The test name needs to be unique and for the tag we use the section of the game we
are testing. Think of them like functions that are called when testing.
Exercise
-
Add a new unit test
TEST_CASE
forisWall
. To testisWall
we need to add it theBoard.hpp
file because it should be accessible within thetestBoard.cpp
file. Check for a couple of cases, similarly to theisWalkableForPacMan
test. Remember since the unit tests are not inside of thepacman
namespace, we need to appendpacman::
to the function calls. -
Compile the project and run the unit tests. They should all be passing and if they are not then check which unit test is failing and figure out what was causing the issue. If all goes well you can run the game.