46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
#ifndef PACMAN_PACMAN_H
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#define PACMAN_PACMAN_H
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#include "Board.h"
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#include "Direction.h"
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#include "InputState.h"
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#include "Position.h"
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#include <SDL2/SDL_rect.h>
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#include <chrono>
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class PacMan {
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public:
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PacMan();
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[[nodiscard]] SDL_Rect currentSprite() const;
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[[nodiscard]] Position currentPosition() const;
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void update(std::chrono::milliseconds time_delta, InputState state, const Board & board);
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private:
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Direction direction = Direction::NONE;
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Position pos = {14, 23};
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const SDL_Rect right_wide = {0*32, 0, 32, 32};
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const SDL_Rect right_narrow = {1*32, 0, 32, 32};
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const SDL_Rect closed = {2*32, 0, 32, 32};
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const SDL_Rect left_narrow = {3*32, 0, 32, 32};
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const SDL_Rect left_wide = {4*32, 0, 32, 32};
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const SDL_Rect up_wide = {5*32, 0, 32, 32};
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const SDL_Rect up_narrow = {6*32, 0, 32, 32};
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const SDL_Rect down_wide = {7*32, 0, 32, 32};
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const SDL_Rect down_narrow = {8*32, 0, 32, 32};
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const SDL_Rect right_animation[4];
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const SDL_Rect left_animation[4];
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const SDL_Rect up_animation[4];
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const SDL_Rect down_animation[4];
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uint8_t animation_position = 0;
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float_t animation_position_delta = 0.0;
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void setDirection(const InputState & state);
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void updateAnimationPosition(std::chrono::milliseconds time_delta);
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void updateMazePosition(std::chrono::milliseconds time_delta, const Board & board);
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};
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#endif //PACMAN_PACMAN_H
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