pacman/pacman/src/PacMan.h

46 lines
1.4 KiB
C++

#ifndef PACMAN_PACMAN_H
#define PACMAN_PACMAN_H
#include "Board.h"
#include "Direction.h"
#include "InputState.h"
#include "Position.h"
#include <SDL2/SDL_rect.h>
#include <chrono>
class PacMan {
public:
PacMan();
[[nodiscard]] SDL_Rect currentSprite() const;
[[nodiscard]] Position currentPosition() const;
void update(std::chrono::milliseconds time_delta, InputState state, const Board & board);
private:
Direction direction = Direction::NONE;
Position pos = {14, 23};
const SDL_Rect right_wide = {0*32, 0, 32, 32};
const SDL_Rect right_narrow = {1*32, 0, 32, 32};
const SDL_Rect closed = {2*32, 0, 32, 32};
const SDL_Rect left_narrow = {3*32, 0, 32, 32};
const SDL_Rect left_wide = {4*32, 0, 32, 32};
const SDL_Rect up_wide = {5*32, 0, 32, 32};
const SDL_Rect up_narrow = {6*32, 0, 32, 32};
const SDL_Rect down_wide = {7*32, 0, 32, 32};
const SDL_Rect down_narrow = {8*32, 0, 32, 32};
const SDL_Rect right_animation[4];
const SDL_Rect left_animation[4];
const SDL_Rect up_animation[4];
const SDL_Rect down_animation[4];
uint8_t animation_position = 0;
float_t animation_position_delta = 0.0;
void setDirection(const InputState & state);
void updateAnimationPosition(std::chrono::milliseconds time_delta);
void updateMazePosition(std::chrono::milliseconds time_delta, const Board & board);
};
#endif //PACMAN_PACMAN_H