23 lines
No EOL
1.2 KiB
Markdown
23 lines
No EOL
1.2 KiB
Markdown
## Exercises
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# Exercise: PacMan Bot
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PacMan can be controlled with the keyboard, but those inputs can be automated. The only thing that needs to change is the value within the InputState class.
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Start by giving InputState random values on each update and then program in a fixed set of movement. For example "Go Right for 3 seconds, then down, right, up, right". This should pickup the first super pellet.
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In this exercise, the input code in processEvents is not needed.
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# Exercise: PacMan AI
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The exercise above is fixed based on the layout of the board and is hard to make generic.
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Let's implement a naive AI for PacMan. At each intersection, check if there is a ghost directly inline with that path. If the path is free of ghosts, you are allowed to turn there. And if PacMan is moving in a direction, and a ghost enters his path, then pacman will reverse.
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For example if pacman is at an intersection and can go either right or up, and there is a ghost in the path going right, then pacman will go up. Then while pacman is going up, a ghost enters that path, pacman will go back.
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You only need to worry about the grid itself and any ghosts on the North/South/East/West axis of PacMan.
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# Exercise: ?
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Extra |