pacman/lib/include/Canvas.hpp

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#pragma once
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#include <SFML/Graphics.hpp>
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#include "GameState.hpp"
#include "Position.hpp"
#include <optional>
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namespace pacman {
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using Rect = sf::Rect<int>;
using Sprite = sf::Sprite;
class Canvas {
public:
Canvas();
void update(const GameState & gameState);
std::optional<sf::Event> pollEvent();
private:
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static constexpr uint16_t LEFT_MARGIN = 40 * 2;
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static constexpr uint16_t TOP_MARGIN = 40 * 2;
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static constexpr uint16_t BOTTOM_MARGIN = 40 * 2;
static constexpr uint16_t MAZE_WIDTH = 448;
static constexpr uint16_t MAZE_HEIGHT = 496;
static constexpr uint16_t MAZE_SCALE_UP = 2;
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static constexpr uint16_t TARGET_MAZE_WIDTH = 448 * MAZE_SCALE_UP;
static constexpr uint16_t TARGET_MAZE_HEIGHT = 496 * MAZE_SCALE_UP;
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static constexpr uint16_t SCORE_WIDTH = 200 * 2;
static constexpr uint16_t SPRITE_WIDTH = 32;
static constexpr uint16_t SPRITE_HEIGHT = 32;
void clear();
void render();
void renderMaze();
void renderPacMan(const PacMan & pac_man);
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void renderGhost(const Ghost & ghost);
void renderPellets(const Pellets & pellets);
void renderSuperPellets(const SuperPellets & superPellets);
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void renderSprite(Sprite sprite, Position pos);
void renderScore(int score);
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void renderLives(int lives);
static Rect viewDimensions();
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static sf::Texture loadTexture(std::string_view path);
static sf::Font loadFont(std::string_view path);
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Sprite getSprite(GridPosition rect) const;
sf::RenderWindow window;
sf::View view;
sf::Texture maze_texture;
sf::Texture sprites_texture;
sf::Font game_font;
};
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} // namespace pacman