2021-06-10 12:42:51 +00:00
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#pragma once
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2020-11-27 13:10:09 +00:00
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2021-07-08 14:57:18 +00:00
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#include "GameState.hpp"
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#include "InputState.hpp"
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2021-09-06 13:38:40 +00:00
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#include "Canvas.hpp"
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2020-11-28 13:10:25 +00:00
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2021-07-05 12:10:01 +00:00
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namespace pacman {
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2020-11-27 13:10:09 +00:00
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class Game {
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public:
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Game();
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void run();
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private:
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2021-06-16 10:52:04 +00:00
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Canvas canvas;
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2021-07-08 14:57:18 +00:00
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GameState gameState;
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2021-06-24 08:32:54 +00:00
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Score score;
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2021-07-01 08:02:53 +00:00
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std::chrono::milliseconds timeSinceDeath{};
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2020-11-27 13:10:09 +00:00
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2021-06-24 11:32:52 +00:00
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void step(std::chrono::milliseconds delta, InputState inputState);
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2021-06-16 11:59:16 +00:00
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void eatPellets();
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2021-06-20 16:52:34 +00:00
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void processEvents(InputState & inputState);
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2021-07-28 13:28:36 +00:00
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void checkCollision(Ghost & ghost);
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2021-07-13 12:26:57 +00:00
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void killPacMan();
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bool pacManDying() const;
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void handleDeathAnimation(std::chrono::milliseconds delta);
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2020-11-27 13:10:09 +00:00
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};
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2021-07-05 12:10:01 +00:00
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} // namespace pacman
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