2021-06-10 12:42:51 +00:00
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#pragma once
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2020-11-27 13:10:09 +00:00
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2020-11-28 13:10:25 +00:00
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#include "Direction.hpp"
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2020-11-28 12:04:14 +00:00
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#include "PacManAnimation.hpp"
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2021-06-16 10:52:04 +00:00
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#include "Position.hpp"
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2020-11-27 13:10:09 +00:00
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#include <chrono>
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2021-07-05 12:10:01 +00:00
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namespace pacman {
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2020-11-27 13:10:09 +00:00
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class PacMan {
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public:
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2021-08-02 13:31:32 +00:00
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GridPosition currentSprite() const;
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Position position() const;
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GridPosition positionInGrid() const;
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2021-06-16 11:59:16 +00:00
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2021-07-08 14:57:18 +00:00
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void update(std::chrono::milliseconds time_delta, Direction input_direction);
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2020-11-27 13:10:09 +00:00
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2021-07-13 12:26:57 +00:00
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void die();
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2021-07-07 09:39:09 +00:00
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void reset();
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2021-08-02 13:31:32 +00:00
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bool hasDirection() const {
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2021-06-28 10:42:21 +00:00
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return direction != Direction::NONE;
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}
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2021-07-29 09:16:08 +00:00
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Direction currentDirection() const {
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return direction;
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}
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2020-11-27 13:10:09 +00:00
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private:
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Direction direction = Direction::NONE;
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2020-11-27 16:01:27 +00:00
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Direction desired_direction = Direction::NONE;
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2021-07-13 12:26:57 +00:00
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Position pos = initialPacManPosition();
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2020-11-28 12:04:14 +00:00
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PacManAnimation pacManAnimation;
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2021-07-13 12:26:57 +00:00
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bool dead = false;
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2020-11-27 13:10:09 +00:00
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2021-06-24 07:46:58 +00:00
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void updateAnimationPosition(std::chrono::milliseconds time_delta, bool paused);
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2021-07-07 09:39:09 +00:00
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void updateMazePosition(std::chrono::milliseconds time_delta);
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2020-11-27 13:10:09 +00:00
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};
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2021-07-05 12:10:01 +00:00
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} // namespace pacman
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