Corentin Jabot
79506d218e
Make a ghost pen
2021-06-24 18:33:08 +02:00
Corentin Jabot
42ee04203f
Make pacman mouth wide open while he doesn't move
2021-06-24 18:33:08 +02:00
Corentin Jabot
ecf2ab8b6c
Try to make animation less dependant on framerate
2021-06-24 18:33:08 +02:00
Corentin Jabot
a69e66d114
Pacman should not be animated when hitting a wall
2021-06-24 18:33:08 +02:00
Patricia Aas
5f0c03c1fa
Clang Tidy fixes
2021-06-22 13:17:12 +02:00
Corentin Jabot
c7ef086d3d
Migrate from SDL to SFML
...
This simplifies the rendering code and remove all(!) pointers.
There is a number of unresolved issues
* Windows build ?
* position delta computation: migrating to SFML seems to have modified
the frame rate.
2021-06-22 13:17:12 +02:00
Corentin Jabot
f911f6e2a8
Eat pellets
2021-06-16 13:59:16 +02:00
Corentin Jabot
2398bf9c36
Fix animation
2021-06-16 13:18:05 +02:00
Patricia Aas
68f63f3f66
Canvas rewrite ( #6 )
...
* Beginning rewrite
* Move all constants to canvas, wire sprite handling code
* Make Sprite a struct and reformat
* Fix warning
Co-authored-by: Corentin Jabot <corentinjabot@gmail.com>
2021-06-16 12:52:04 +02:00
Corentin Jabot
f6efcbbf79
Support teleporting at the edges of the map
2021-06-16 01:39:37 +02:00
Corentin Jabot
bbf3731cf4
Change window geometry for scoring.
...
* Add margins all around the board for better aestetics.
* Add room for scoring
* Because the texture atlas is a 32x32 grid, we can manipulate
textures as positions on that grid and only create a rectangle
for that texture in the rendering code.
* Avoid hardcoded values in the rendering code.
2021-06-15 23:55:55 +02:00
Patricia Aas
9644229061
Give function a shorter name to fit on a slide :)
2021-06-10 14:26:03 +02:00
Corentin Jabot
335a698226
Replace float_t by float
2021-05-10 15:14:38 +02:00
Corentin Jabot
164db664ef
Use VCPKG and reorganization
...
* Remove non-pacman exercises.
* Use vcpkg instead of conan ( make vcpkg a submodule)
* Merge the readmem these will need to be improve later
2021-05-10 14:58:00 +02:00