Commit graph

64 commits

Author SHA1 Message Date
Patricia Aas
3c638c057e No need to pass Board around 2021-07-07 11:39:09 +02:00
Patricia Aas
705ea717e1 Introduce a scale function and clean up 2021-07-07 11:25:13 +02:00
Patricia Aas
ce7dd70332 Very rough stab at scaling 2021-07-07 11:25:13 +02:00
Patricia Aas
e9fb5dac77 Fix some warnings and clang tidy 2021-07-07 11:24:12 +02:00
Corentin Jabot
dac3b12dc4 Explain how the ghosts move 2021-07-07 10:38:52 +02:00
Patricia Aas
5c982228c8 More font name fixes 2021-07-06 20:48:29 +02:00
Patricia Aas
742f4ce56a Round doesn't make sense 2021-07-06 17:11:49 +02:00
Patricia Aas
9bea9fdad9 Add back comment 2021-07-06 17:11:18 +02:00
Patricia Aas
138f2df152 PacMan size is an integer 2021-07-06 17:10:17 +02:00
Patricia Aas
f7b53d9fca Don't use -> 2021-07-06 17:09:42 +02:00
Patricia Aas
a7a1565c99 Prettify 2021-07-06 16:33:33 +02:00
Patricia Aas
ab1e68a266 Add missing include 2021-07-06 12:55:58 +02:00
Patricia Aas
eb36d24b31 Make it possible use GridPosition with emplace_back 2021-07-06 12:41:50 +02:00
Patricia Aas
30f69464dd Move over to size_t 2021-07-06 12:35:23 +02:00
Corentin Jabot
510e12a921 replace push_back with emplace_back 2021-07-06 10:07:35 +02:00
Corentin Jabot
3197f334d1 Fix linux build 2021-07-05 17:19:35 +02:00
Corentin Jabot
60095363f4 Put the code in a namespace 2021-07-05 14:10:01 +02:00
Corentin Jabot
d166f552f4 Simplify board code 2021-07-05 13:54:54 +02:00
Patricia Aas
7faadda5c0 Remove unused function 2021-07-05 12:18:08 +02:00
Corentin Jabot
727a2c5e76 Create an include 2021-07-05 12:02:36 +02:00
Corentin Jabot
e4991ab1dd Rename PositionInt 2021-07-05 11:47:03 +02:00
Corentin Jabot
ba515eaca5 Replace floats by doubles 2021-07-05 11:40:10 +02:00
Corentin Jabot
b5b9d9c168 Rename ghosts 2021-07-05 11:33:02 +02:00
Patricia Aas
7081a33e35 Remove unused includes and reformat 2021-07-02 14:47:33 +02:00
Patricia Aas
a62d668ead Simplify Ghost::currentSprite 2021-07-01 14:53:52 +02:00
Patricia Aas
0e72ff8be5 Make board a static double std::array 2021-07-01 14:33:59 +02:00
Patricia Aas
fc31086ab9 Initialize timeSinceDeath 2021-07-01 10:19:46 +02:00
Corentin Jabot
b6d0bad21c Fix mac build (again) 2021-07-01 10:19:46 +02:00
Corentin Jabot
a01f93cc90 Fix mac build 2021-07-01 10:19:46 +02:00
Corentin Jabot
5b0e561afc Pacman and ghosts can eat each others 2021-07-01 10:19:46 +02:00
Corentin Jabot
ced6cd829c Put the ghosts in a tuple to reduce duplication 2021-07-01 10:19:46 +02:00
Corentin Jabot
3e84746cee Simplify ghost movement code 2021-07-01 10:19:46 +02:00
Corentin Jabot
c2cfb8c734 Implement ghost movement and scatter behavior
Each ghost is trying to reach a point beyond the
corner of the board, which make them run in circle
2021-07-01 10:19:46 +02:00
Corentin Jabot
93186dc8b9 Add ghosts
No movement for now!
2021-06-24 18:33:08 +02:00
Corentin Jabot
79506d218e Make a ghost pen 2021-06-24 18:33:08 +02:00
Corentin Jabot
a0780c7a8c Display the number of remaining lives 2021-06-24 18:33:08 +02:00
Corentin Jabot
fedbc153ae Implement score 2021-06-24 18:33:08 +02:00
Corentin Jabot
42ee04203f Make pacman mouth wide open while he doesn't move 2021-06-24 18:33:08 +02:00
Corentin Jabot
ecf2ab8b6c Try to make animation less dependant on framerate 2021-06-24 18:33:08 +02:00
Corentin Jabot
a69e66d114 Pacman should not be animated when hitting a wall 2021-06-24 18:33:08 +02:00
Patricia Aas
f51b7d65e0 Reformat and add a gitignore 2021-06-22 13:17:12 +02:00
Patricia Aas
5f0c03c1fa Clang Tidy fixes 2021-06-22 13:17:12 +02:00
Patricia Aas
d4d2e2d00d Fix animation 2021-06-22 13:17:12 +02:00
Patricia Aas
9ca1f6f12d Initialize Event object 2021-06-22 13:17:12 +02:00
Patricia Aas
1fb5f23885 Check optional before it's used 2021-06-22 13:17:12 +02:00
Patricia Aas
4e753a6024 Remove declarations of functions that no longer exist 2021-06-22 13:17:12 +02:00
Patricia Aas
493923036a Make it work on Linux again 2021-06-22 13:17:12 +02:00
Patricia Aas
32886717de Make it work on windows 2021-06-22 13:17:12 +02:00
Patricia Aas
c6191b1f5d Reformat CMakeLists.txt 2021-06-22 13:17:12 +02:00
Corentin Jabot
c7ef086d3d Migrate from SDL to SFML
This simplifies the rendering code and remove all(!) pointers.

There is a number of unresolved issues

* Windows build ?
* position delta computation: migrating to SFML seems to have modified
the frame rate.
2021-06-22 13:17:12 +02:00