Commit graph

13 commits

Author SHA1 Message Date
Corentin Jabot
42ee04203f Make pacman mouth wide open while he doesn't move 2021-06-24 18:33:08 +02:00
Corentin Jabot
ecf2ab8b6c Try to make animation less dependant on framerate 2021-06-24 18:33:08 +02:00
Corentin Jabot
a69e66d114 Pacman should not be animated when hitting a wall 2021-06-24 18:33:08 +02:00
Patricia Aas
5f0c03c1fa Clang Tidy fixes 2021-06-22 13:17:12 +02:00
Corentin Jabot
c7ef086d3d Migrate from SDL to SFML
This simplifies the rendering code and remove all(!) pointers.

There is a number of unresolved issues

* Windows build ?
* position delta computation: migrating to SFML seems to have modified
the frame rate.
2021-06-22 13:17:12 +02:00
Corentin Jabot
f911f6e2a8 Eat pellets 2021-06-16 13:59:16 +02:00
Corentin Jabot
2398bf9c36 Fix animation 2021-06-16 13:18:05 +02:00
Patricia Aas
68f63f3f66
Canvas rewrite (#6)
* Beginning rewrite

* Move all constants to canvas, wire sprite handling code

* Make Sprite a struct and reformat

* Fix warning

Co-authored-by: Corentin Jabot <corentinjabot@gmail.com>
2021-06-16 12:52:04 +02:00
Corentin Jabot
f6efcbbf79 Support teleporting at the edges of the map 2021-06-16 01:39:37 +02:00
Corentin Jabot
bbf3731cf4 Change window geometry for scoring.
* Add margins all around the board for better aestetics.
* Add room for scoring
* Because the texture atlas is a 32x32 grid, we can manipulate
textures as positions on that grid and only create a rectangle
for that texture in the rendering code.
* Avoid hardcoded values in the rendering code.
2021-06-15 23:55:55 +02:00
Patricia Aas
9644229061 Give function a shorter name to fit on a slide :) 2021-06-10 14:26:03 +02:00
Corentin Jabot
335a698226 Replace float_t by float 2021-05-10 15:14:38 +02:00
Corentin Jabot
164db664ef Use VCPKG and reorganization
* Remove non-pacman exercises.
* Use vcpkg instead of conan ( make vcpkg a submodule)
* Merge the readmem these will need to be improve later
2021-05-10 14:58:00 +02:00
Renamed from pacman/lib/PacMan.cpp (Browse further)