Commit graph

112 commits

Author SHA1 Message Date
Corentin Jabot
b3480111db Fix conversions warning (again) 2021-09-10 15:28:38 +02:00
Corentin Jabot
bc83fa77c3 Fix conversions warnings 2021-09-10 15:04:43 +02:00
Corentin Jabot
25394c4cdd Right the wrongs 2021-09-10 14:02:09 +02:00
Patricia Aas
706c6245a5 Capture local explicitly 2021-09-10 11:41:20 +02:00
Patricia Aas
0f7ad08ae9 Add missing include 2021-09-10 11:41:00 +02:00
Corentin Jabot
06cb7a17f6 Fix the build again 2021-09-10 11:35:26 +02:00
Corentin Jabot
8db4b0af79 Fix the build (this is why you make PRs kids) 2021-09-10 11:24:24 +02:00
Corentin Jabot
453dd17d7c Use size_t again 2021-09-10 11:04:27 +02:00
Ólafur Waage
2f62f7ae1d Reverting pellet C++20 changes since we don't target 20 fully. 2021-09-09 10:59:59 +02:00
Ólafur Waage
613831f1c0 Fixes for ghost movement where they would occationally exit the stage when cornered. Closes #25 2021-09-09 10:56:29 +02:00
Ólafur Waage
60b3cdeb40 Formatting and const fixes. Also check for extra canGo calls. 2021-09-08 14:49:43 +02:00
Ólafur Waage
b79b2a29e8 Using std::erase for pellets possible in C++20 2021-09-08 10:21:37 +02:00
Ólafur Waage
55fbb53591 Refactoring Game and GameState. Moving game state update logic into that class. Game is now only event loop. 2021-09-07 16:00:19 +02:00
Ólafur Waage
aa45121bec Minor formatting and warning fixes. 2021-09-06 16:40:42 +02:00
Ólafur Waage
d0bd69aee1 Removing unnecessary forward decl. 2021-09-06 16:27:29 +02:00
Ólafur Waage
00bfd15074 Adding epsilon test for Position. Also adding tests for GridPosition and Position. 2021-09-06 16:24:30 +02:00
Ólafur Waage
fe32b18d0c Isolating SFML to the Canvas class. 2021-09-06 15:38:40 +02:00
Ólafur Waage
aa22b91e8b Adding header files to their own folder in the project. 2021-09-06 14:51:01 +02:00
Patricia Aas
d196491ea4 Rename variable and remove unneeded curlies 2021-08-25 11:26:13 +02:00
Patricia Aas
4b7015b96b Remove unneeded init 2021-08-25 11:23:54 +02:00
Corentin Jabot
af1c650727 Be more explicit about captures 2021-08-12 10:19:54 +02:00
Corentin Jabot
b3798ef2df Remove a nodiscard 2021-08-12 10:18:51 +02:00
Patricia Aas
eaf61585ea Fix Clang-Tidy warnings 2021-08-02 16:43:18 +02:00
Corentin Jabot
76c931656f Remove nodiscard 2021-08-02 15:31:32 +02:00
Patricia Aas
d3cc1d90c7 Fix warnings 2021-08-02 15:28:07 +02:00
Corentin Jabot
2cc15c6dcb add toolchain file 2021-08-02 14:46:26 +02:00
Patricia Aas
c10eb99336 Early return in Clyde 2021-08-02 14:24:11 +02:00
Patricia Aas
ab9664d07f Name changes and typos 2021-08-02 14:09:03 +02:00
Corentin Jabot
17ac48f713 Implement ghost movements 2021-07-29 11:16:08 +02:00
Patricia Aas
43ccaae3ef Rename variable 2021-07-28 19:06:35 +02:00
Patricia Aas
99cf57956c Init pos 2021-07-28 17:01:22 +02:00
Patricia Aas
4d53ccce18 Introduce scatterTarget function and inline things that should be in the ghost 2021-07-28 16:39:27 +02:00
Corentin Jabot
f31d238bd4 Rename speedy, remove starting position 2021-07-28 16:20:19 +02:00
Patricia Aas
79b78f7dc0 Remove pacman:: 2021-07-28 15:41:32 +02:00
Patricia Aas
71cb40ad18 Remove unused parameter 2021-07-28 15:30:53 +02:00
Patricia Aas
5b2b0d8e73 Make files for ghosts 2021-07-28 15:28:36 +02:00
Corentin Jabot
fe04e7d03a Cleanup PacManAnimation a bit 2021-07-19 12:06:27 +02:00
Corentin Jabot
d6a046ff47 Use the correct ghost names 2021-07-16 09:35:32 +02:00
Corentin Jabot
0428366e86 Call reserve and add uncommited code 2021-07-16 09:19:10 +02:00
Corentin Jabot
691aac978e Get rid of tuple 2021-07-15 09:14:25 +02:00
Patricia Aas
522362152d Refactor 2021-07-13 14:26:57 +02:00
Corentin Jabot
43cfecc077 Get rid of unused comparison operator 2021-07-09 10:24:24 +02:00
Patricia Aas
ee3c7c61db Simplify 2021-07-08 18:12:03 +02:00
Patricia Aas
890d061a92 Move teleport to Board 2021-07-08 18:00:39 +02:00
Corentin Jabot
370a57f454 Get rid of board class 2021-07-08 17:42:24 +02:00
Patricia Aas
e5e46a0e65 Create GameState 2021-07-08 16:57:18 +02:00
Corentin Jabot
3966987e2a Put the scaling function in a lib 2021-07-08 10:18:36 +02:00
Corentin Jabot
cbd19df739 Implement scaling.
We render pack man at twice the size that we want on screen,
which is the native resolution of the asset file.
The maze is upscaled.
We then project everything onto a view which is applies
the scale factor.

This patches also dectect the appropriate scale on OSX.
This required a bit of objective C (scaling.mm),
but students should not look at this file and there
is a comment in that direction.
Scalling.cpp provides the default implementation
for other platforms.
2021-07-07 21:32:22 +02:00
Patricia Aas
3c638c057e No need to pass Board around 2021-07-07 11:39:09 +02:00
Patricia Aas
705ea717e1 Introduce a scale function and clean up 2021-07-07 11:25:13 +02:00