Commit Graph

17 Commits

Author SHA1 Message Date
Corentin Jabot bc83fa77c3 Fix conversions warnings 2021-09-10 15:04:43 +02:00
Corentin Jabot 453dd17d7c Use size_t again 2021-09-10 11:04:27 +02:00
Ólafur Waage 613831f1c0 Fixes for ghost movement where they would occationally exit the stage when cornered. Closes #25 2021-09-09 10:56:29 +02:00
Corentin Jabot 76c931656f Remove nodiscard 2021-08-02 15:31:32 +02:00
Corentin Jabot fe04e7d03a Cleanup PacManAnimation a bit 2021-07-19 12:06:27 +02:00
Patricia Aas e9fb5dac77 Fix some warnings and clang tidy 2021-07-07 11:24:12 +02:00
Corentin Jabot 60095363f4 Put the code in a namespace 2021-07-05 14:10:01 +02:00
Corentin Jabot e4991ab1dd Rename PositionInt 2021-07-05 11:47:03 +02:00
Corentin Jabot ba515eaca5 Replace floats by doubles 2021-07-05 11:40:10 +02:00
Corentin Jabot 5b0e561afc Pacman and ghosts can eat each others 2021-07-01 10:19:46 +02:00
Corentin Jabot 93186dc8b9 Add ghosts
No movement for now!
2021-06-24 18:33:08 +02:00
Corentin Jabot 42ee04203f Make pacman mouth wide open while he doesn't move 2021-06-24 18:33:08 +02:00
Corentin Jabot ecf2ab8b6c Try to make animation less dependant on framerate 2021-06-24 18:33:08 +02:00
Corentin Jabot c7ef086d3d Migrate from SDL to SFML
This simplifies the rendering code and remove all(!) pointers.

There is a number of unresolved issues

* Windows build ?
* position delta computation: migrating to SFML seems to have modified
the frame rate.
2021-06-22 13:17:12 +02:00
Patricia Aas 68f63f3f66
Canvas rewrite (#6)
* Beginning rewrite

* Move all constants to canvas, wire sprite handling code

* Make Sprite a struct and reformat

* Fix warning

Co-authored-by: Corentin Jabot <corentinjabot@gmail.com>
2021-06-16 12:52:04 +02:00
Corentin Jabot bbf3731cf4 Change window geometry for scoring.
* Add margins all around the board for better aestetics.
* Add room for scoring
* Because the texture atlas is a 32x32 grid, we can manipulate
textures as positions on that grid and only create a rectangle
for that texture in the rendering code.
* Avoid hardcoded values in the rendering code.
2021-06-15 23:55:55 +02:00
Corentin Jabot 164db664ef Use VCPKG and reorganization
* Remove non-pacman exercises.
* Use vcpkg instead of conan ( make vcpkg a submodule)
* Merge the readmem these will need to be improve later
2021-05-10 14:58:00 +02:00
Renamed from pacman/lib/PacManAnimation.cpp (Browse further)