Commit Graph

110 Commits

Author SHA1 Message Date
Corentin Jabot 25394c4cdd Right the wrongs 2021-09-10 14:02:09 +02:00
Patricia Aas 706c6245a5 Capture local explicitly 2021-09-10 11:41:20 +02:00
Patricia Aas 0f7ad08ae9 Add missing include 2021-09-10 11:41:00 +02:00
Corentin Jabot 06cb7a17f6 Fix the build again 2021-09-10 11:35:26 +02:00
Corentin Jabot 8db4b0af79 Fix the build (this is why you make PRs kids) 2021-09-10 11:24:24 +02:00
Corentin Jabot 453dd17d7c Use size_t again 2021-09-10 11:04:27 +02:00
Ólafur Waage 2f62f7ae1d Reverting pellet C++20 changes since we don't target 20 fully. 2021-09-09 10:59:59 +02:00
Ólafur Waage 613831f1c0 Fixes for ghost movement where they would occationally exit the stage when cornered. Closes #25 2021-09-09 10:56:29 +02:00
Ólafur Waage 60b3cdeb40 Formatting and const fixes. Also check for extra canGo calls. 2021-09-08 14:49:43 +02:00
Ólafur Waage b79b2a29e8 Using std::erase for pellets possible in C++20 2021-09-08 10:21:37 +02:00
Ólafur Waage 55fbb53591 Refactoring Game and GameState. Moving game state update logic into that class. Game is now only event loop. 2021-09-07 16:00:19 +02:00
Ólafur Waage aa45121bec Minor formatting and warning fixes. 2021-09-06 16:40:42 +02:00
Ólafur Waage d0bd69aee1 Removing unnecessary forward decl. 2021-09-06 16:27:29 +02:00
Ólafur Waage 00bfd15074 Adding epsilon test for Position. Also adding tests for GridPosition and Position. 2021-09-06 16:24:30 +02:00
Ólafur Waage fe32b18d0c Isolating SFML to the Canvas class. 2021-09-06 15:38:40 +02:00
Ólafur Waage aa22b91e8b Adding header files to their own folder in the project. 2021-09-06 14:51:01 +02:00
Patricia Aas d196491ea4 Rename variable and remove unneeded curlies 2021-08-25 11:26:13 +02:00
Patricia Aas 4b7015b96b Remove unneeded init 2021-08-25 11:23:54 +02:00
Corentin Jabot af1c650727 Be more explicit about captures 2021-08-12 10:19:54 +02:00
Corentin Jabot b3798ef2df Remove a nodiscard 2021-08-12 10:18:51 +02:00
Patricia Aas eaf61585ea Fix Clang-Tidy warnings 2021-08-02 16:43:18 +02:00
Corentin Jabot 76c931656f Remove nodiscard 2021-08-02 15:31:32 +02:00
Patricia Aas d3cc1d90c7 Fix warnings 2021-08-02 15:28:07 +02:00
Corentin Jabot 2cc15c6dcb add toolchain file 2021-08-02 14:46:26 +02:00
Patricia Aas c10eb99336 Early return in Clyde 2021-08-02 14:24:11 +02:00
Patricia Aas ab9664d07f Name changes and typos 2021-08-02 14:09:03 +02:00
Corentin Jabot 17ac48f713 Implement ghost movements 2021-07-29 11:16:08 +02:00
Patricia Aas 43ccaae3ef Rename variable 2021-07-28 19:06:35 +02:00
Patricia Aas 99cf57956c Init pos 2021-07-28 17:01:22 +02:00
Patricia Aas 4d53ccce18 Introduce scatterTarget function and inline things that should be in the ghost 2021-07-28 16:39:27 +02:00
Corentin Jabot f31d238bd4 Rename speedy, remove starting position 2021-07-28 16:20:19 +02:00
Patricia Aas 79b78f7dc0 Remove pacman:: 2021-07-28 15:41:32 +02:00
Patricia Aas 71cb40ad18 Remove unused parameter 2021-07-28 15:30:53 +02:00
Patricia Aas 5b2b0d8e73 Make files for ghosts 2021-07-28 15:28:36 +02:00
Corentin Jabot fe04e7d03a Cleanup PacManAnimation a bit 2021-07-19 12:06:27 +02:00
Corentin Jabot d6a046ff47 Use the correct ghost names 2021-07-16 09:35:32 +02:00
Corentin Jabot 0428366e86 Call reserve and add uncommited code 2021-07-16 09:19:10 +02:00
Corentin Jabot 691aac978e Get rid of tuple 2021-07-15 09:14:25 +02:00
Patricia Aas 522362152d Refactor 2021-07-13 14:26:57 +02:00
Corentin Jabot 43cfecc077 Get rid of unused comparison operator 2021-07-09 10:24:24 +02:00
Patricia Aas ee3c7c61db Simplify 2021-07-08 18:12:03 +02:00
Patricia Aas 890d061a92 Move teleport to Board 2021-07-08 18:00:39 +02:00
Corentin Jabot 370a57f454 Get rid of board class 2021-07-08 17:42:24 +02:00
Patricia Aas e5e46a0e65 Create GameState 2021-07-08 16:57:18 +02:00
Corentin Jabot 3966987e2a Put the scaling function in a lib 2021-07-08 10:18:36 +02:00
Corentin Jabot cbd19df739 Implement scaling.
We render pack man at twice the size that we want on screen,
which is the native resolution of the asset file.
The maze is upscaled.
We then project everything onto a view which is applies
the scale factor.

This patches also dectect the appropriate scale on OSX.
This required a bit of objective C (scaling.mm),
but students should not look at this file and there
is a comment in that direction.
Scalling.cpp provides the default implementation
for other platforms.
2021-07-07 21:32:22 +02:00
Patricia Aas 3c638c057e No need to pass Board around 2021-07-07 11:39:09 +02:00
Patricia Aas 705ea717e1 Introduce a scale function and clean up 2021-07-07 11:25:13 +02:00
Patricia Aas ce7dd70332 Very rough stab at scaling 2021-07-07 11:25:13 +02:00
Patricia Aas e9fb5dac77 Fix some warnings and clang tidy 2021-07-07 11:24:12 +02:00