pacman/lib/include/PacMan.hpp

41 lines
889 B
C++

#pragma once
#include "Direction.hpp"
#include "PacManAnimation.hpp"
#include "Position.hpp"
#include <chrono>
namespace pacman {
class PacMan {
public:
GridPosition currentSprite() const;
Position position() const;
GridPosition positionInGrid() const;
void update(std::chrono::milliseconds time_delta, Direction input_direction);
void die();
void reset();
bool hasDirection() const {
return direction != Direction::NONE;
}
Direction currentDirection() const {
return direction;
}
private:
Direction direction = Direction::NONE;
Direction desired_direction = Direction::NONE;
Position pos = initialPacManPosition();
PacManAnimation pacManAnimation;
bool dead = false;
void updateAnimationPosition(std::chrono::milliseconds time_delta, bool paused);
void updateMazePosition(std::chrono::milliseconds time_delta);
};
} // namespace pacman