pacman/lib/include
2021-10-06 13:30:07 +02:00
..
Atlas.hpp Right the wrongs 2021-09-10 14:02:09 +02:00
Blinky.hpp Refactoring ghost's target and update to no longer require *this. They each have their own target function which sets a target variable within Ghost. 2021-09-23 14:57:53 +02:00
Board.hpp Adding board unit tests. 2021-09-28 14:34:48 +02:00
Canvas.hpp Canvas::update=>render 2021-10-06 13:30:07 +02:00
Direction.hpp Put the code in a namespace 2021-07-05 14:10:01 +02:00
Fruits.hpp Refactoring ghost's target and update to no longer require *this. They each have their own target function which sets a target variable within Ghost. 2021-09-23 14:57:53 +02:00
Game.hpp Refactoring Game and GameState. Moving game state update logic into that class. Game is now only event loop. 2021-09-07 16:00:19 +02:00
GameState.hpp Move Clyde to the solution folder for day 1 ghost exercise 2021-10-05 09:46:29 +02:00
Ghost.hpp Refactoring ghost's target and update to no longer require *this. They each have their own target function which sets a target variable within Ghost. 2021-09-23 14:57:53 +02:00
Inky.hpp Refactoring ghost's target and update to no longer require *this. They each have their own target function which sets a target variable within Ghost. 2021-09-23 14:57:53 +02:00
InputState.hpp cleanup InputState::direction 2021-10-06 11:16:32 +02:00
PacMan.hpp Removing unnecessary forward decl. 2021-09-06 16:27:29 +02:00
PacManAI.hpp Add some AI tests 2021-10-05 13:43:08 +02:00
PacManAnimation.hpp Use size_t again 2021-09-10 11:04:27 +02:00
Pellets.hpp Cleanup AI code 2021-10-05 12:11:29 +02:00
Pinky.hpp Refactoring ghost's target and update to no longer require *this. They each have their own target function which sets a target variable within Ghost. 2021-09-23 14:57:53 +02:00
Position.hpp Different AI implementation. Now searches for nearest pellet. No ghost checks yet. 2021-09-20 15:17:07 +02:00
Score.hpp Basic fruits support 2021-09-13 14:48:59 +02:00
SuperPellets.hpp Cleanup AI code 2021-10-05 12:11:29 +02:00