pacman/lib/PacMan.cpp

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#include "PacMan.hpp"
#include <cmath>
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namespace pacman {
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GridPosition PacMan::currentSprite() const {
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return dead ? pacManAnimation.deathAnimationFrame() : pacManAnimation.animationFrame(direction);
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}
Position PacMan::position() const {
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return pos;
}
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GridPosition PacMan::positionInGrid() const {
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return positionToGridPosition(pos);
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}
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void PacMan::die() {
if (dead)
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return;
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dead = true;
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}
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void PacMan::reset() {
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dead = false;
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direction = Direction::NONE;
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desired_direction = Direction::NONE;
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pos = initialPacManPosition();
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}
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void PacMan::update(std::chrono::milliseconds time_delta, Direction input_direction) {
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if (dead) {
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updateAnimationPosition(time_delta, false);
return;
}
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if (input_direction != Direction::NONE)
desired_direction = input_direction;
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const auto old = pos;
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updateMazePosition(time_delta);
const bool paused = pos == old;
updateAnimationPosition(time_delta, paused);
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}
void PacMan::updateAnimationPosition(std::chrono::milliseconds time_delta, bool paused) {
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if (paused) {
pacManAnimation.pause();
} else {
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pacManAnimation.updateAnimationPosition(time_delta, dead);
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}
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}
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void PacMan::updateMazePosition(std::chrono::milliseconds time_delta) {
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if (isPortal(positionInGrid(), direction)) {
pos = gridPositionToPosition(teleport(positionInGrid()));
return;
}
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const double position_delta = 0.004 * double(time_delta.count());
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const auto pacman_size = 1;
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auto moveToPosition = [position_delta, pacman_size](Position point, Direction move_direction) {
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switch (move_direction) {
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case Direction::LEFT:
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return GridPosition{ size_t(point.x - position_delta), size_t(point.y) };
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case Direction::RIGHT:
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return GridPosition{ size_t(point.x + pacman_size), size_t(point.y) };
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case Direction::UP:
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return GridPosition{ size_t(point.x), size_t(point.y - position_delta) };
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case Direction::DOWN:
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return GridPosition{ size_t(point.x), size_t(point.y + pacman_size) };
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case Direction::NONE:
default:
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return positionToGridPosition(point);
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}
};
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auto canGo = [&moveToPosition, this](Direction move_direction) {
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return isWalkableForPacMan(moveToPosition(pos, move_direction));
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};
if (desired_direction != direction && canGo(desired_direction)) {
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direction = desired_direction;
}
if (!canGo(direction)) {
return;
}
switch (direction) {
case Direction::LEFT:
pos.x -= position_delta;
pos.y = std::floor(pos.y);
break;
case Direction::RIGHT:
pos.x += position_delta;
pos.y = std::floor(pos.y);
break;
case Direction::UP:
pos.x = std::floor(pos.x);
pos.y -= position_delta;
break;
case Direction::DOWN:
pos.x = std::floor(pos.x);
pos.y += position_delta;
break;
case Direction::NONE:
default:
break;
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}
}
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} // namespace pacman