2021-06-10 12:42:51 +00:00
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#pragma once
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2020-11-27 13:10:09 +00:00
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2020-11-28 13:10:25 +00:00
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#include "Direction.hpp"
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2020-11-28 12:04:14 +00:00
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#include "PacManAnimation.hpp"
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2021-06-16 10:52:04 +00:00
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#include "Position.hpp"
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2020-11-27 13:10:09 +00:00
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#include <chrono>
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2020-11-28 13:10:25 +00:00
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class Board;
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class InputState;
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2020-11-27 13:10:09 +00:00
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class PacMan {
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public:
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2020-11-28 13:10:25 +00:00
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explicit PacMan(const Board & board);
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2021-07-05 09:46:49 +00:00
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[[nodiscard]] GridPosition currentSprite() const;
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2020-11-27 16:16:42 +00:00
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2021-06-10 12:26:03 +00:00
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[[nodiscard]] Position position() const;
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2020-11-27 13:10:09 +00:00
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2021-06-16 11:59:16 +00:00
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[[nodiscard]] Position positionInGrid() const;
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2020-11-27 13:10:09 +00:00
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void update(std::chrono::milliseconds time_delta, InputState state, const Board & board);
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2021-06-28 10:42:21 +00:00
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void eat();
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void reset(const Board & b);
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bool onTheMove() const {
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return direction != Direction::NONE;
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}
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2020-11-27 13:10:09 +00:00
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private:
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Direction direction = Direction::NONE;
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2020-11-27 16:01:27 +00:00
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Direction desired_direction = Direction::NONE;
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2020-11-28 13:10:25 +00:00
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Position pos;
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2020-11-28 12:04:14 +00:00
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PacManAnimation pacManAnimation;
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2021-06-28 10:42:21 +00:00
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bool eaten = false;
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2020-11-27 13:10:09 +00:00
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void setDirection(const InputState & state);
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2020-11-27 16:16:42 +00:00
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2021-06-24 07:46:58 +00:00
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void updateAnimationPosition(std::chrono::milliseconds time_delta, bool paused);
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2020-11-27 13:10:09 +00:00
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void updateMazePosition(std::chrono::milliseconds time_delta, const Board & board);
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};
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