pacman/lib/include/Pellets.hpp

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#pragma once
#include "Board.hpp"
#include "Position.hpp"
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namespace pacman {
class Pellets {
public:
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Pellets();
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GridPosition currentSprite() const {
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return sprite;
};
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std::vector<GridPosition> allPellets() const {
return positions;
}
bool isPellet(GridPosition p) const;
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bool eatPelletAtPosition(GridPosition p);
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private:
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const GridPosition sprite = { 1, 9 };
std::vector<GridPosition> positions;
};
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} // namespace pacman