pacman/lib/PacMan.hpp

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#pragma once
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#include "Direction.hpp"
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#include "PacManAnimation.hpp"
#include "Position.hpp"
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#include <chrono>
class Board;
class InputState;
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class PacMan {
public:
explicit PacMan(const Board & board);
[[nodiscard]] PositionInt currentSprite() const;
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[[nodiscard]] Position position() const;
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[[nodiscard]] Position positionInGrid() const;
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void update(std::chrono::milliseconds time_delta, InputState state, const Board & board);
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void eat();
void reset(const Board & b);
bool onTheMove() const {
return direction != Direction::NONE;
}
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private:
Direction direction = Direction::NONE;
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Direction desired_direction = Direction::NONE;
Position pos;
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PacManAnimation pacManAnimation;
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bool eaten = false;
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void setDirection(const InputState & state);
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void updateAnimationPosition(std::chrono::milliseconds time_delta, bool paused);
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void updateMazePosition(std::chrono::milliseconds time_delta, const Board & board);
};